Dolphin, the GameCube and Wii emulator - Forums

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(04-15-2013, 08:39 AM)LordVador Wrote: [ -> ]
(04-15-2013, 08:30 AM)Scootaloo Wrote: [ -> ]
(04-15-2013, 08:22 AM)LordVador Wrote: [ -> ]
(04-15-2013, 06:07 AM)Scootaloo Wrote: [ -> ]
(04-15-2013, 05:59 AM)NaturalViolence Wrote: [ -> ]@Scootaloo

HLE is already in the process of being remade. Give it time. I probably won't ever be as accurate as LLE but there is certainly plenty of room for improvement.
Good Smile. I don't mind it not being quite as accurate, but at least it won't have such a big performance hit.

HLE has become almost as demanding as LLE (with new AX-HLE). Both need full-speed to work properly
So now the emulator is going be even more demanding? well that sucks.

The price to pay for improvements Big Grin
Time to overclock...
I think it's a big mistake to put ax-hle into the main Dolphin, because it has no effect with many popular games (Mario, Zelda), just causes annoying issues and makes them slower ..

Now that Dolphin is running so well this stupid ax-hle spoils everything ..
(04-15-2013, 10:40 PM)slax65 Wrote: [ -> ]I think it's a big mistake to put ax-hle into the main Dolphin, because it has no effect with many popular games (Mario, Zelda), just causes annoying issues and makes them slower ..

Now that Dolphin is running so well this stupid ax-hle spoils everything ..
Can we disable it or something? :/
(04-15-2013, 10:51 PM)Scootaloo Wrote: [ -> ]Can we disable it or something? :/

You can't disable it.
If you don't want new AH-HLE you'll have to use old builds. Btw Dolphin 3.5 (stable release) doesn't have it since it was merged to Master branch in 3.5-77
DSP HLE after the New-AX-HLE merger is NOT as demanding as full LLE. Testing it just now with DSP on Thread, it appears to use roughly half the CPU power of LLE. To put that in real world terms, instead of requiring a Sandy Bridge CPU with 4ghz or more, all it requires is a Sandy Bridge CPU with 2ghz or more. That's a radical improvement.

What is demanding about it is that it requires you to run the CPU and GPU threads at full speed. The old DSP HLE was not synced to the CPU thread, so if you were running the game at 80% speed, you'd still get decent audio (by the old HLE standards anyway, missed instruments pops and pitch and volume issues). Of course, that's wrong, on the real console the audio is synced. Having HLE be async caused TONS of the issues with the old DSP HLE, from garbles and pops to crashes and hangs. The DSP HLE in new-ax-hle is awesome. It gives very good accuracy at HALF of the CPU cost of LLE. Hundreds of games that had terrible audio with DSP HLE are now ALL working fine without the high CPU demands of DSP LLE. So why are people whining about it?

Btw, AX-HLE was merged in 3.5-78, and then refreshed with AX-HLE 2.0 in 3.5-1154. Changing page after page on the wiki helps me memorize these things. Tongue
I don't care about ax-hle ..
As long as it does not improve the audio of Mario and Zelda games ..
(04-16-2013, 04:08 AM)MaJoR Wrote: [ -> ]DSP HLE after the New-AX-HLE merger is NOT as demanding as full LLE. Testing it just now with DSP on Thread, it appears to use roughly half the CPU power of LLE. To put that in real world terms, instead of requiring a Sandy Bridge CPU with 4ghz or more, all it requires is a Sandy Bridge CPU with 2ghz or more. That's a radical improvement.

What is demanding about it is that it requires you to run the CPU and GPU threads at full speed. The old DSP HLE was not synced to the CPU thread, so if you were running the game at 80% speed, you'd still get decent audio (by the old HLE standards anyway, missed instruments pops and pitch and volume issues). Of course, that's wrong, on the real console the audio is synced. Having HLE be async caused TONS of the issues with the old DSP HLE, from garbles and pops to crashes and hangs. The DSP HLE in new-ax-hle is awesome. It gives very good accuracy at HALF of the CPU cost of LLE. Hundreds of games that had terrible audio with DSP HLE are now ALL working fine without the high CPU demands of DSP LLE. So why are people whining about it?

Btw, AX-HLE was merged in 3.5-78, and then refreshed with AX-HLE 2.0 in 3.5-1154. Changing page after page on the wiki helps me memorize these things. Tongue
So in short: if we can run 3.5 fine we should be able to run future builds with ax-hle fine?
slax64 Wrote:I don't care about ax-hle ..
As long as it does not improve the audio of Mario and Zelda games ..

Give it time. Delroth is working on the Zelda Ucode now. New-Zelda-HLE (?) will be coming soon enough. Until then games with the Zelda Ucode will still be as they always were.

Scootaloo Wrote:So in short: if we can run 3.5 fine we should be able to run future builds with ax-hle fine?

....that wasn't what I said at all. I was referring to the current status of HLE emulation in games that use the AX ucode. As long as you can run the game at fullspeed, New-AX-HLE is a big improvement. Just remember that it only affects games that use the AX ucode. Which is most of them.
(04-16-2013, 11:38 AM)MaJoR Wrote: [ -> ]....that wasn't what I said at all. I was referring to the current status of HLE emulation in games that use the AX ucode. As long as you can run the game at fullspeed, New-AX-HLE is a big improvement. Just remember that it only affects games that use the AX ucode. Which is most of them.
Oh... now I understand.
(04-15-2013, 10:40 PM)slax65 Wrote: [ -> ]I think it's a big mistake to put ax-hle into the main Dolphin, because it has no effect with many popular games (Mario, Zelda), just causes annoying issues and makes them slower ..

Now that Dolphin is running so well this stupid ax-hle spoils everything ..
Well fuck you.
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