Dolphin, the GameCube and Wii emulator - Forums

Full Version: New-ax-hle merge: Vbeam emulation ruins sound
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Quote:What was special about 145?
Any version after it will run Xenoblade slower .
http://forums.dolphin-emu.org/Thread-major-slowdowns-from-3-5-147-on
There some changes (from 3.5 to 3.5- 145) that make Xenoblade work nearly perfect
Quote:I looked through the commit comments and don't see anything immediately relevant
You will have to look through several versions of Dolphin ( 3.5 , 3.5 - 1 , 3.5 - 2 ....3.5 - 145) to find the exact version
I'm too lazy to do that ...
Edit : Link added
Offtopic : I'm playing Heart of the Swarm right now
admin, thanks for the replies

Tried 1189... sound now works fine with Vbeam enabled, but there is an overall drop of 4-5 FPS from stable 3.5 which I can't seem to fix no matter what I change. It appears whatever else changed in these later versions, there was a performance hit that my CPU can't keep up with.

I am trying 145 and it's working very well, running very smooth! My only worry is, this version will still be prey to the dreaded audio crackling that was fixed with the HLE patched versions or the new ax-hle versions, correct?
Seems like 145 is the happy medium between stability and sound quality.

I'd go backward and use the HLE patched versions, but am deathly afraid of a freeze/crash in the middle of a story-heavy segment. Of course, getting crackling audio isn't much better either.
Personally, I'd take the 4-5fps hit and cover it with the OpenAL backend to timestretch the audio. I don't think 4-5fps would even be noticeable in an RPG like Xenoblade unless you were staring at the FPS counter. I guess if you are going from 10fps to 6fps, then that would be a different story.

It's all up to you, though.
(04-08-2013, 04:09 PM)skid Wrote: [ -> ]Personally, I'd take the 4-5fps hit and cover it with the OpenAL backend to timestretch the audio. I don't think 4-5fps would even be noticeable in an RPG like Xenoblade unless you were staring at the FPS counter. I guess if you are going from 10fps to 6fps, then that would be a different story.

It's all up to you, though.
Unfortunately, using the newer builds with OpenAL results in about 15-19 FPS with slow motion audio, not very enjoyable.

3.5-145, with OpenMP turned on, gives me very smooth performance. I wish it was HLE patched and wasn't vulnerable to the infamous audio crackling. I can go for a couple hours with zero audio problems, but unfortunately it does pop up now and then.
It seems there is a bug with OpenAL, I reported a issue about it, http://code.google.com/p/dolphin-emu/issues/detail?id=6232
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