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Everyone is talking about the S4. Is there a chance that Dolphin runs good on a Razr I. I mean, as far as I know its an x32 CPU and a lot more power than ARM CPUs (I repeat "as far as I know", not an expert on the subject

)
Razr I has a powerVR540 so it won't work.
Sonicadvance1,
When can we expect an update on your progress? Also, the information on Google Play is outdated. I suggest you edit the description
Well, I've been committing some of my code to the master branch. Mostly it is the just the cleaner code I'm committing right now.
The Galaxy S4 kernel is being a bit of a butt with the KGSL interface so I'm trying to work around it. It may just be due to corrupting the instruction buffer due to non-standard OpenGL code. I'm still at a black screen at this point, but I still have some work to make our code entirely OpenGL ES 3 compatible instead of just hacking around it.
Also for some side information, I had emailed the author of this application
https://play.google.com/store/apps/details?id=nl.svdree.glesinfo
He has updated it for me rather quickly so now it will tell you if the phone you have supports GLES3. So if a new phone comes out, you can slap it on it at the store on the display model quickly since it is <1MB and see if it supports Dolphin at launch

Is there any way to get the info about a device's Open GL compatability through the web browser? Lots of times you cant install apps on store models
WebGL doesn't allow anything like that so it can't be done :/
Can you make it available to Android gingerbread (2.3 and up) phones on the android market, some devs are working hard on getting GL-ES 3.0 to work on all phones and it would be nice if I could play it on my gingerbread phone which is more than up to the task

Quote: gingerbread phone which is more than up to the task
You're kidding , right ?
The minimum requirement is Samsung Galaxy S4 with 8 cores processor (4 cores A15 and 4 shadow cores A7)
None of smartphone can run games at playable speed atm
admin89,
Plz just stop talking. You are incorrect in so many ways. The Galaxy S4 is not a "minimum requrement" It just ahppens to be the first phone to support Open GL ES 3.0. And no, it's not 8 cores. The International one has 8 cores total but can only use 4 of them at any time. Its really just a more power effiecient quod core processor. And further, the international one doesn't even support GL ES 3.0. The only one that does is the American/Canadian LTE branch of GS4s. Its not that they are the first phones to be FAST enough, but instead they are the first phones to have support for the fastest, most efficient Graphics calls. Please do some research before posting.
And as for Gingerbread, I think the dev should make it available on that OS version, however, since there will never be a mass-produced Gingerbread device with support for Open GL ES 3.0, it's not like anyone is really missing out on anything.
I'm wih stupid: Dolphin is already able to run on your phone, but as gles2 isn't by far not enough to run our gl backend (not performance wise, it's just not flexible enough), only the software renderer can be used. I predict you'll get 1 fps - just because we round up :-P
Also for most older phones, gles3 isn't possible because of an unflexible gpu. The current ones (released this year) should mostly support gles3 in future.
Seeejaaaay: no!
> None of smartphone can run games at playable speed atm
I think _some_ games can be run, but I think all games you want to run aren't enoyable at all. Try it out on your computer, disable framelimit and try some simple gc games. Some of them runs with 400%+. They _may_ work
Games like super mario galaxy or twilight princess can perhaps be played on new mobiles in ~3 years...
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