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Full Version: New AX HLE v2 testing thread
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Okay guys, getting a really creepy bug with Xenoblade (PAL copy)

I've always set my Framerate to "Audio" which fixed a lot of stuttering problems for me with official 3.5

Well, with the new-ax-hle, this makes my audio run at a fraction of the speed, creating some really creepy sounds and music, which is also slightly crackly. It sounds like a horror movie.

Any idea how to work around this? Unfortunately setting my framerate to 25 causes a lot of slowdown in-game.

EDIT: This is happening with every audio engine, and any framerate setting... my audio gets slowed down and creepy sounding =( Any ideas? I'm using 3.5-1154, but it's happened with every new-ax-hle version I've tried.
Quick update: RE4 Wii edition is perfect. Of course sound stutters if you drop below full speed, but the music loops perfectly AFAICT. The looping issue was fixed at least partially already, but I think there was still an issue where the music would stop for ~1 second before it would loop again. No such gap in 3.5-1158 master.

EDIT: presumably RE4 GC version would also be perfect since it didn't have any issues the wii version didn't have.
I just tested Skyward Sword with 3.5-1163 and noticed the sound was chopping when the framerate dropped below 100%. I was under the impression the new AX-HLE wouldn't impact Zelda or Mario games because they use the Zelda Ucode. Twilight Princess still doesn't skip below full speed, so off the top of my head it seems that either Skyward Sword doesn't use the Zelda Ucode or the Wii version of AX-HLE emulates Zelda and Mario games (while the GC AX-HLE still doesn't). Am I missing something here?
I believe delroth has said skyward sword uses axwii.
(04-04-2013, 01:10 PM)solarnoise Wrote: [ -> ]Okay guys, getting a really creepy bug with Xenoblade (PAL copy)

I've always set my Framerate to "Audio" which fixed a lot of stuttering problems for me with official 3.5

Well, with the new-ax-hle, this makes my audio run at a fraction of the speed, creating some really creepy sounds and music, which is also slightly crackly. It sounds like a horror movie.

Any idea how to work around this? Unfortunately setting my framerate to 25 causes a lot of slowdown in-game.

EDIT: This is happening with every audio engine, and any framerate setting... my audio gets slowed down and creepy sounding =( Any ideas? I'm using 3.5-1154, but it's happened with every new-ax-hle version I've tried.
If you are using OpenAL it will slowdown sound so that it doesn't stutter when you are not running fullspeed.
Combination of OpenAL and "Audio" framelimit will slow down the game as well..this seems as some kind of bug ?
am having problems connecting the wii remote with these revisions i have to set it to emulated wii remote then disconnect it then click real remote again. like on twilight princess,
also on twilight princess even with HLE i get slow down but on other revisions like dolphin 3.5x64 i get full speed, also some audio still aint played with your revisions like 3.5 1154 for existence super maio galaxy 1 and 2 still needs LLE to work and is super slow I HATE LLE would some one please find a way to make LLE faster with AMD CPUS phenom II 4.3Ghz isn't even enough for LLE especially twilight princess,
games i tried with your revision
mario galaxy 1 and 2 no Background music audio with HLE
Twilight princess, the cutscene at mirror of twilght when it shows ganondorf his theme music was suppose to play but didn't.

MARIO KART Double dash music still cuts out wtf
@Lumbeeslayer
All three games you mentioned are not affected with this change, because they don't use AX HLE.
(04-04-2013, 08:03 PM)Lumbeeslayer Wrote: [ -> ]I HATE LLE would some one please find a way to make LLE faster with AMD CPUS phenom II 4.3Ghz isn't even enough for LLE
The only thing that is going to make LLE faster for AMD CPUs is AMD making better CPUs. It's not like someone made LLE work well on Intel CPUs they are just that much better.
(04-04-2013, 08:03 PM)Lumbeeslayer Wrote: [ -> ]MARIO KART Double dash music still cuts out wtf
This has always been the case, despite what the wiki says, It has not been fixed yet.
Now that this branch is merged I'll close this thread. Thanks to everyone who helped testing!
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