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Full Version: New AX HLE v2 testing thread
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And... merged to master! A bit early, but almost no new bugs were reported (and they were all fixed). There is still that MP2 sound glitching issue which is a bit more involved to debug but also pretty minor (and is not directly a regression from this branch, it's from new-ax-hle v1).
(04-03-2013, 03:15 AM)Maxo Wrote: [ -> ]In Skies of Arcadia LEGENDS, some of the music notes get cut/shortened while walking around but sounds fine while standing still, is this a known issue yet? ill try getting it into the bug tracker but im not sure what kind of info is needed besides the obvious ones(specs, dolphin revision, etc.)
The game was a direct Dreamcast port, but suffered from reduced sound quality went it went to the Gamecube format.
HOLY FUCKING SHIT the sound in every game I've tried is SO FUCKING GOOD NOW. REmake GC, RE0 GC, Fatal Frame 4, Skies of Arcadia all sound FUCKING AMAZING. Still need to try RE4 but the progress so far is already HUGE.

Only Xenoblade has the minor crackling which I'm working to identify which rev is the culprit, plus the game doesn't run full speed on my setup leading to bad stuttering during battles especially.

How hard do you think it would be to implement the time-stretching to avoid the stuttering?
(04-03-2013, 02:39 PM)Nameless Mofo Wrote: [ -> ]HOLY FUCKING SHIT the sound in every game I've tried is SO FUCKING GOOD NOW. REmake GC, RE0 GC, Fatal Frame 4, Skies of Arcadia all sound FUCKING AMAZING. Still need to try RE4 but the progress so far is already HUGE.

Only Xenoblade has the minor crackling which I'm working to identify which rev is the culprit, plus the game doesn't run full speed on my setup leading to bad stuttering during battles especially.

How hard do you think it would be to implement the time-stretching to avoid the stuttering?
Time stretching was in the timestretch-all-backends branch. I built it this morning to test it, and it seemed to work just fine, but then the branch disappeared sometime this afternoon.
The OpenAL audio backend timestretches audio in the current master build.
(04-03-2013, 01:25 PM)nintendo_nerd Wrote: [ -> ]
(04-03-2013, 03:15 AM)Maxo Wrote: [ -> ]In Skies of Arcadia LEGENDS, some of the music notes get cut/shortened while walking around but sounds fine while standing still, is this a known issue yet? ill try getting it into the bug tracker but im not sure what kind of info is needed besides the obvious ones(specs, dolphin revision, etc.)
The game was a direct Dreamcast port, but suffered from reduced sound quality went it went to the Gamecube format.
Yes i heard that, but that doesnt mean the notes get cut EACH time you walk and stay normal if you stand still, i would provide a video showing the issue but my upload speed is really shitty so i could provide my memory card data instead if anyone wants it
Quote:(Confirmed) Metroid Prime 2 slight audio glitching when firing weapon (bug from v1, no change in v2)

Huh? I tried it and didn't notice anything. What kind of bug?
(04-03-2013, 08:23 PM)MaJoR Wrote: [ -> ]
Quote:(Confirmed) Metroid Prime 2 slight audio glitching when firing weapon (bug from v1, no change in v2)

Huh? I tried it and didn't notice anything. What kind of bug?
Glitch in Sound effects here a sample
Um, that's an error? Sounds like a reverb effect. Where is that located? I'll test it in HLE and LLE to compare.
Just tested Bloody Roar Primal Fury (NTSC-U) aside from slight crackling in the anime intro, the game sound and runs at full speed. Delroth you're a freakin' genius.
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