Xenoblade broken in what? 1060 like the OP is using or 1070? Xenoblade is working fine on my end in 1070 no problems at all. DSP LLE of course.
1070 . Try LLE but it doesn't boot ...Nevermind , i will stick to old version 3.5- 145 as always
@Xalphenos Do you have Pal version ?
Edit : Leave "Enable Block Merging" as neutral (default setting for that option = checked) , Xenoblade works fine
NTSC version. It did seem to take longer to load in 1070 though.
The problem is not on my end. Other versions of dolphin work no problem. The error I get is completely random. It can happen after 3 hours of play or after 3 minutes. Its totally unpredictable. I didn't do anything
It's called "random crashes" which relate to FIFO stuffs . I doubt it could be fixed completely
I only encounter "random crashes" once for a while , it rarely happens on my end
You can try DolphinIL instead of Dolphin
Well it never used to happen on my last build which was 367. What changed?
(03-27-2013, 03:31 AM)-Cheer- Wrote: [ -> ]Well it never used to happen on my last build which was 367. What changed?
In the last 700 commits? Quite a lot.
Well during the last 700 commits, someone broke something, kinda like the grass level in Mario sunshine.... but the devs are already all over that one like a fat kid on a smarty. Now you know about this error too
(03-27-2013, 07:25 AM)-Cheer- Wrote: [ -> ]Well during the last 700 commits, someone broke something, kinda like the grass level in Mario sunshine.... but the devs are already all over that one like a fat kid on a smarty. Now you know about this error too
We actually don't know anything about it.
K well at least now you know it happens. I don't know anything about it either but now you at least know its there so the devs can figure it out and fix it