watchdog doesnt help mprime...cept in the intro

lol otherwise its fricken amazing!!!!!!!!!!!!!!!!!!!!!!!!!! lol
is the watchdog patch final or is it still being improved. i know its v3 now but is this still being worked on.
i don't know how it works i just pick the numbers suggested. i find it to be much smoother on the games that work with it than the new frameskip thing.
There isn't much of an improvement to be made, take it as an alternative to the frame-skip.
Right now i'm working on something else...
(08-15-2009, 11:10 AM)CacoFFF Wrote: [ -> ]There isn't much of an improvement to be made, take it as an alternative to the frame-skip.
Right now i'm working on something else...
Actually I forgot to update u guys. But with the current frameskiping Streetfighter does NOT run at 60fps so watchdog is stilll needed for that game..and I mean actually game speed fps. since with anything less than 60fps the games starts to slow down
the framskiping just makes the game lagy as heck
Watchdog make my game slower whenever i change setting of Watchdog FPS dose down i have tried it with Zelda WW and Zelda TP
where do I lnsert the patch
pls
Include in when you compile.
Is the patch correct ???( The changes in the svn have broken the patch so many times and idk xD )
And thanks CacoFFF for creating the patch
Yup, I did exactly the same one.
But unless you have a FIFO patch, it won't have any effect.
The holy patch ? xD
I think I have it ( But part of the patch was applied so It's fucked up )
EDIT: I just made a rollback ( of the FIFO.cpp file ) to r4407 , I will see what happens