I'm starting to get very annoyed with this. It's well-known that Dolphin has audio problems with HLE while playing Xenoblade, and LLE requires too much processing power for most (including me, I guess my i5 isn't good enough). While playing with HLE, the audio will eventually stutter and crackle perpetually until you restart the game. They released an HLE hack (Dolphin version 3.0-72) that fixes the HLE audio, but my problem is that this version seems to crash randomly. Sometimes it'll crash within 5 minutes of starting up the game, sometimes it'll take an hour or two. I've read many other posts from people who claim to have the same problems but apparently the HLE fix hasn't been applied to version 3.5 or anything onward.
While playing version 3.5, the game doesn't seem to crash. But of course, the HLE problem is back. Is there a version out there somewhere with the HLE fix applied to version 3.5? Short of using LLE, has anyone had success with fixing the audio problems with this game in 3.5 onward?
I have another fix which worked for me:
Right click on the game, click properties and enable "vbeam"
Disable Idle Skipping
(03-18-2013, 08:46 AM)rpglord Wrote: [ -> ]I have another fix which worked for me:
Right click on the game, click properties and enable "vbeam"
Disable Idle Skipping
Please be more specific. What is this supposed to fix? The crashes in the 3.0-72 HLE fix or the HLE problems in 3.5?
(03-18-2013, 08:50 AM)sovereign110 Wrote: [ -> ] (03-18-2013, 08:46 AM)rpglord Wrote: [ -> ]I have another fix which worked for me:
Right click on the game, click properties and enable "vbeam"
Disable Idle Skipping
Please be more specific. What is this supposed to fix? The crashes in the 3.0-72 HLE fix or the HLE problems in 3.5?
HLE problems in all versions

(03-18-2013, 09:35 AM)rpglord Wrote: [ -> ]HLE problems in all versions 
Well it seems it won't work for me. I checked "Accurate VBeam Emulation" (and I mean
checked, not square'd) in the game properties and turned off Idle Skipping and I still get stuttering/crackling audio while playing the game.
(03-18-2013, 09:41 AM)sovereign110 Wrote: [ -> ] (03-18-2013, 09:35 AM)rpglord Wrote: [ -> ]HLE problems in all versions 
Well it seems it won't work for me. I checked "Accurate VBeam Emulation" (and I mean checked, not square'd) in the game properties and turned off Idle Skipping and I still get stuttering/crackling audio while playing the game.
Well it worked for me, where did you disable idle skipping ? I only enable vbeam in game properties, and disable idle skipping in options/configure.
Did you do it like that ? ( leave it square'd in game properties )
Here are two videos, this is problem you are describing, right ?
http://www.youtube.com/watch?v=z-X7wXn5MXc
http://www.youtube.com/watch?v=IpSAhYHbqaA
What is model of your i5 cpu ?
(03-18-2013, 09:50 AM)rpglord Wrote: [ -> ]Well it worked for me, where did you disable idle skipping ? I only enable vbeam in game properties, and disable idle skipping in options/configure.
Did you do it like that ? ( leave it square'd in game properties )
Here are two videos, this is problem you are describing, right ?
http://www.youtube.com/watch?v=z-X7wXn5MXc
http://www.youtube.com/watch?v=IpSAhYHbqaA
What is model of your i5 cpu ?
Yes, I disabled idle skipping in the Config and enabled vbeam in the game properties. I changed vbeam back to square'd and I'm still getting the problem. It sounds just like the first video, though I'm often able to play up to 10 minutes before the sound starts acting up. It doesn't sound bad from the start.
According to DXDiag, I have an i5-2500K @3.30 GHz
(03-18-2013, 10:01 AM)sovereign110 Wrote: [ -> ]Yes, I disabled idle skipping in the Config and enabled vbeam in the game properties. I changed vbeam back to square'd and I'm still getting the problem. It sounds just like the first video, though I'm often able to play up to 10 minutes before the sound starts acting up. It doesn't sound bad from the start.
According to DXDiag, I have an i5-2500K @3.30 GHz
No, I meant idle skipping should be squered, vbeam checked.
I could play up to 30 minutes with default settings before sound would start acting up, but it would always act up in opening video.
Does opening video always acts up for you too ?
I have no idea why this does not work for you, all I can tell you is that its connected to VPS value on my pc, moment its below 60 audio will act up.
You can monitor this value when playing in window mode
Enabling vbeam and disabling idle skipping kept VPS at 60 for me ( or 50 if you have pal version )
(03-18-2013, 10:05 AM)rpglord Wrote: [ -> ]No, I meant idle skipping should be squered, vbeam checked.
I could play up to 30 minutes with default settings before sound would start acting up, but it would always act up in opening video.
Does opening video always acts up for you too ?
I have no idea why this does not work for you, all I can tell you is that its connected to VPS value on my pc, moment its below 60 audio will act up.
You can monitor this value when playing in window mode
Enabling vbeam and disabling idle skipping kept VPS at 60 for me ( or 50 if you have pal version )
Well I squared idle skipping and checked VBeam and was able to play for about 15 minutes with perfect audio, but then the game froze. I guess 3.5 doesn't fix my freezing problem after all...
(03-18-2013, 12:00 PM)sovereign110 Wrote: [ -> ] (03-18-2013, 10:05 AM)rpglord Wrote: [ -> ]No, I meant idle skipping should be squered, vbeam checked.
I could play up to 30 minutes with default settings before sound would start acting up, but it would always act up in opening video.
Does opening video always acts up for you too ?
I have no idea why this does not work for you, all I can tell you is that its connected to VPS value on my pc, moment its below 60 audio will act up.
You can monitor this value when playing in window mode
Enabling vbeam and disabling idle skipping kept VPS at 60 for me ( or 50 if you have pal version )
Well I squared idle skipping and checked VBeam and was able to play for about 15 minutes with perfect audio, but then the game froze. I guess 3.5 doesn't fix my freezing problem after all...
Game does have freezing problems, it seems that this never got fixed, if you still have it on 3.5