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Full Version: [GC] Mr Driller: Drill Land
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In 4.0-6070, this game is practically unplayable, in both Direct3D and OpenGL. Which is odd, because aside from the movies, I could get this to run at a steady framerate in D3D on one of the older revisions.
We probably emulate something that wasn't emulated before. You'll have to bisect if you want more information.

Namenlos

No problems on 6251 4x internal OpenGL and D3D on a shitty computer. E8400@3.6 HD7850. I can try 6070 and see if I have the problem there and bisect until I get to the fix, but I don't think that is necessary.
(05-13-2015, 09:11 PM)Namenlos Wrote: [ -> ]No problems on 6251 4x internal OpenGL and D3D on a shitty computer. E8400@3.6 HD7850. I can try 6070 and see if I have the problem there and bisect until I get to the fix, but I don't think that is necessary.

Really? I just tried it on 6260, and I still get huge amounts of lag.

Namenlos

Hm weird, our computers are very similar with yours being even better suited for Dolphin. The MD5 of my dump is 21a066f02b3f3e8e6367000bbde12188 it yours the same? Do you have the latest drivers for your GPU? I am using the catalyst beta 15.4 with no problems. If you are able to test on Linux I can boot into it too and to compare.

If I enable the speedup with tab I have 280fps, so there is lots of room. Just some dialogues seem very slightly glitched.

Just so we are on the same page, the game lags for you when drilling through the coloured blocks and activating the holy water to cleanse the ghosts right?
I seem this game related to bounding box.
For your information.
https://github.com/dolphin-emu/dolphin/pull/2274
Please try this pr2274.
https://dl.dolphin-emu.org/prs/pr-2274-d...est-x64.7z

Namenlos

This should fix it: https://dolphin-emu.org/blog/2015/06/01/...by-degasus

If that was it, the GPU made the difference.