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The game at the screenshot is The Legend of Zelda Twilight Princess, the same problem happened with Luigi's Mansion and Super Smash Bros Brawl
Yep, I got a Windows 7 dual-boot, I'll try it right now.
Edit: Works flawless with Windows 7 x64 using openGL.
![[Image: th_Semtiacutetulo.png]](http://i1088.photobucket.com/albums/i337/www91/th_Semtiacutetulo.png)
I've been trying the 730 revision and it seems like per pixel lighting is fixed. The problem with anti aliasing is still there though. So far I haven't come across any other problems other than those already listed. The OpenGL backend seems quite a bit faster than the D3d9 one now.
@FHaze: linux gpu driver?
@
neobrain
on Linux I tried
13.1 and
13.2 Beta6, both got the same problem.
on Windows I use the driver Sony provides in their site:
http://tinyurl.com/b8dlsbv
because the driver installer from AMD site can't be installed in my Laptop on Windows.
@
degasus
I'm not at home at the moment, but I'll try it today when I arrive.
edit: Just tested rev 733, running smooth for me on Windows. Also tried deleting all files from
ShaderCache, no problems at all.
Degasus just re-added support for Geforce 6 and 7 GPUs with -737.
Probably a silly question, but if this branch use GLSL shaders instead of the nVidia CG framework, why the GLSL-master branch builds still include cg.dll and cgGL.dll?
Yeah, I wondered about that too. But then again I don't know the first thing about programming, especially when it comes to graphics^^
The buildbot is still packaging the dll files, it isn't linking the libraries at all.
Is it the buildbot or the MSVC project files?
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