Do the graphical issues show up in the other backends in current master builds, too?
(03-24-2013, 06:24 AM)neobrain Wrote: [ -> ]Do the graphical issues show up in the other backends in current master builds, too?
Can you please specify me some revision? So I can try it.
Nevermind, just noticed you're using Linux, so you won't be able to test D3D :p
In TWW, the sun rays don't show up in D3D11 nor D3D9. Tested with 3.5-1067-dirty, Windows 7 x64, Geforce GTX 670, Forceware 314.21.
![[Image: lDfWwOd.png]](http://i.imgur.com/lDfWwOd.png)
This is not a result of GLSL at all. It was caused with Merge branch 'vertex-loader-cleanup'. It was last working in 3.5-564 and first not working in 3.5-594. So this doesn't really belong here.
![[Image: cTDjlAf.jpg]](http://i.imgur.com/cTDjlAf.jpg)
degasus:
this is the revision that caused this issue.
ZWW sun Flare issue is nothing to do with GLSL, it came from vertex-cleanup branch
besides for higher framerate in Zelda games as well as in other Hacked Buffer doing just fine
for example it helped me with slow maps in Metroid 1 and 2