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Full Version: Intel turbo for Super Mario galaxy?
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I dunno, something like a 4670K or 4770K might get away with the SMG games using turbo boosting alone. If you look at our unscientific but anecdotal OC recommendations for Dolphin, games like The Last Story usually get 4.2GHz for Ivy Bridge chips, and around 4.4-4.5GHz for Sandy Bridge CPUs. That's only from a 10~15% increase in performance from Sandy Bridge microarchitecture to the Ivy Bridge's. Wikipedia says we should expect at least another 10% boost from Haswell, so games like SMG might only require a Haswell clocked around 4GHz give or take. I'm just (badly?) guessing at this point though, we'll know in a few months.
(02-21-2013, 04:52 PM)Shonumi Wrote: [ -> ]I dunno, something like a 4670K or 4770K might get away with the SMG games using turbo boosting alone. If you look at our unscientific but anecdotal OC recommendations for Dolphin, games like The Last Story usually get 4.2GHz for Ivy Bridge chips, and around 4.4-4.5GHz for Sandy Bridge CPUs. That's only from a 10~15% increase in performance from Sandy Bridge microarchitecture to the Ivy Bridge's. Wikipedia says we should expect at least another 10% boost from Haswell, so games like SMG might only require a Haswell clocked around 4GHz give or take. I'm just (badly?) guessing at this point though, we'll know in a few months.
yup. well all the stock boost clocks will be likely the same. so yeah a mild overclock would be in order. but we will have to wait and see.

but yeah i was just also making the assumption of when the Emulation accuracy gets higher like it did from 3.0 to 3.5 that it requires a slightly beefer overclock.

we might see it again when 4.0 comes along. Cool
Thanks for your replies
(02-19-2013, 02:38 AM)Shonumi Wrote: [ -> ]An i5-3570 turbo-boosting with just 2 cores would actually probably play SMG 1 and 2 fullspeed, granted you used the old 3.0 build. That's not recommended since we have the new stable release (3.5) but these two games have gotten noticeably more demanding in the latest revisions as opposed to 3.0. For example, SMG2 on LLE ran very well on my stock clocked 2500K last time I checked on 3.0 some months ago. Though 3.0 doesn't have the latest bug fixes and enhancements, like improved Wiimote pairing.

SMG 1 & 2 on the latest revisions requires OCed hardware with LLE audio as far as I know, though Haswell might change this?
Well I did managed to get the 3570 processor and it was able
to run super Mario galaxy 2 full speed most of the time but only on HLE

Which was the dolphin version that could play this game full
speed with the audio as it should be without crashes?


I tried dolphin 3.5, 3.0 stablest version and 3.0-415 and it
lags a lot with LLE


If there is a version that can play it full speed without
crashes please let me know


Thanks
A 3570k overclocked is needed for constant full-speed + LLE.

A 3570 or a 3570k (mine isn't overclocked yet Big Grin ) with Turbo Boost only isn't enough.

For the version: 3.0 and 3.5 are just fine for this game
To be on the safe bet what if the new Haswell cpu is not compatible with any boards out now, for me the 3570k does wonders for all my Dolphin games as of right now. I would still suggest to invest an 3570k for now especially if you can get a bargain price for it. Since we are talking about Intel expect the price to be the hit or miss for many people on a budget building a pc
It was confirmed a year ago that haswell will be using a new socket, LGA1150. So we already know that it won't be compatible with current motherboards.
It would be great if one day the programmers could figure
out how to programme the emulator to play Super Mario Galaxy 2 with HLE like
the other games that would open the door to a lot more people being able to
play this game properly in HD

Its not really worth upgrading to the K version of this CPU
because the H61 motherboard wont overclock it.

Fair enough for now
(02-26-2013, 09:52 PM)natnint4000 Wrote: [ -> ]It would be great if one day the programmers could figure
out how to programme the emulator to play Super Mario Galaxy 2 with HLE like
the other games that would open the door to a lot more people being able to
play this game properly in HD

AFAIK Delroth has planned to rewrite HLE for Wii games as he already did for GC games. You'll have to be patient Smile
He's already started on wii, but so far he's only done AX which this game does not use.
(02-21-2013, 04:52 PM)Shonumi Wrote: [ -> ]I dunno, something like a 4670K or 4770K might get away with the SMG games using turbo boosting alone. If you look at our unscientific but anecdotal OC recommendations for Dolphin, games like The Last Story usually get 4.2GHz for Ivy Bridge chips, and around 4.4-4.5GHz for Sandy Bridge CPUs. That's only from a 10~15% increase in performance from Sandy Bridge microarchitecture to the Ivy Bridge's. Wikipedia says we should expect at least another 10% boost from Haswell, so games like SMG might only require a Haswell clocked around 4GHz give or take. I'm just (badly?) guessing at this point though, we'll know in a few months.
Ivy Bridge was only about a 4-5% increase at best from Sandy Bridge chips which falls in line with your estimates of Sandy needing 200 more MHz than Ivy Bridge. Haswell is looking to be almost exclusively an iGPU update with most of the increase in power going to that. Leaks have shown Haswell to be about 3-4% faster, so I imagine it would be clocked at 4.0-4.1GHz to match a 4.4GHz Sandy Bridge. Hopefully they use solder this time or at least a good TIM under the heat spreaders so it can go past 4.5GHz without having to delid (Ivy Bridge).

Besides, I can't get keep full speed in Mario Galaxy 1 or 2 at 4.5GHz without annoying frame drops and audio slowdown. I feel like I would need a good 4.6-4.7GHz to play most games perfectly without hiccups which would still require around 4.2-4.3GHz considering the leaks. I have little faith Intel will push any boundaries with IPC this time when their focus is clearly in the mobile department.
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