Dolphin, the GameCube and Wii emulator - Forums

Full Version: Failed to compile pixel shader (linux - works fine in windows) [SOLVED]
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You could check if the 2100 code path is actually taken by inserting an "#error blah" line into the #if'ed stuff.
(02-14-2013, 05:18 AM)neobrain Wrote: [ -> ]You could check if the 2100 code path is actually taken by inserting an "#error blah" line into the #if'ed stuff.
It is, before I saw that I was looking into what my GL_VENDOR string actually is, thinking maybe it had AMD instead of ATI, but it had ATI. I reversed the logic of strstr and it made no difference so I assume it was skipping that whole if statement and blindly running cgGLSetOptimalOptions().

I got to see how dolphin runs in linux, and suffice it to say I will just have to keep dual booting to windows when I want to use it Tongue

Thanks for all your help
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