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Full Version: How does Metroid Prime Trilogy run nowadays?
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For me, Metroid Prime Trilogy has worked perfectly so far.

I have only tried the first game though. Save states and in-game saves work. I had some audio issues but I dropped my internal resolution to 2.5x and set audio backend to OpenAL. Before I switched to OpenAL and had 4x internal resolution power bombs would guarantee a huge slowdown and audio issues. Now it's barely noticeable. The game has run at 60fps pretty much all the time, I'll be finishing up Prime in a little while then I'll try Echoes. Not sure if I will try Corruption since I use a keyboard and mouse.

(playing metroid prime like this pretty much a dream come true, but I'm not sure how I'd go about ripping the armor off Omega Ridley without a real wiimote and nunchuk)

I am on Dolphin 3.5-367 on windows 7 x64.
(02-07-2013, 07:39 AM)neobrain Wrote: [ -> ]Fwiw, if anyone cared enough to clean up the mess that the EFB2tex hack has become, it would be very possible to make the Metroid Prime games work fine without EFB2ram.
cf. texcache-rewrite.
That would be incredible. The Metroid Prime fight (and all of Echoes in general) would actually be enjoyable if you didn't have to use EFB to RAM for all the visor switching.
(02-13-2013, 09:12 AM)Nerrel Wrote: [ -> ]That would be incredible. The Metroid Prime fight (and all of Echoes in general) would actually be enjoyable if you didn't have to use EFB to RAM for all the visor switching.

I just turned on EFB to RAM and left it that way for entire game, it's been great. I am in the process of collecting the artifacts to get to Metroid Prime, so we'll see. I'm sure it will be fine though since I haven't had a problem yet.
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