(02-10-2016, 02:57 PM)JMC47 Wrote: [ -> ]If it's random crashes we may have something interesting coming down the pipeline.
Well the game didn't actually every crash per se.. Just popped up with that and then it would continue to run after I clicked okay and everything. The only time I ever experienced a crash was with the gamecube version of the game. The two were similar, mind you. Interesting you say? May I inquire?
I have a weird problem with the PAL version of this game! It starts up and goes through the standard Wii safety advice, then through the 'press a button on the Gamecube controller' screen, but then freezes as soon as the explicit content warning screen appears. It just shows it incredibly faintly (as it's just fading in) and then locks up completely. I have no idea why it's doing this!
The same behaviour occurs using D3D11, Vulkan and OpenGL. I've tried adjusting Texture Cache accuracy and enabling / disabling ubershaders but nothing seems to fix it. I don't have any custom config for this game either.
Currently I'm using dev build 5.0-8512 but I've had this issue for quite a while now. Weird thing is it runs perfectly on 5.0.
Anyone else run into this?
My specs
Win 10 x64
16gb RAM
i5 2500k @ 4.0ghz
Nvidia GTX 970 4gb (non-OC)
I have the same issue with dolphin 5.0-11723-x64. The issue only happens with English language and "GPU texture decoding" enabled (and maybe with a Nvidia GPU).
It seems that the GPU have problems in decoding the texture of the content warning screen (tex1_640x480_f1e7743b995abbfe_1.png).
There are several solutions to fix it:
1) Use another system Language
2) Disable GPU Texture decoding (you can enable it after the warning screen is loaded)
3) Dump the content warning texture of another language, rename it as tex1_640x480_f1e7743b995abbfe_1.png, put this texture under load/texture/RBHP08 and enable "load custom texture" in advanced setting.
Moreover, in order to avoid the magenta screen in the screen transition between in-game and state menu, “Store XFB copy to texture only” should be disabled or as a better alternative “immediately present XFB” should be enabled.
Wow, what a bizarre issue - thanks for figuring this out! It boots just fine if I change the system language, but I tried dumping that file from the French version and renaming and it still hangs in the same way. It does display the updated texture though, so I wonder if there's something more complex going on...