Nope, same as what Zeveral reports.
"Jump target too far away, needs force5Bytes = true."
I start a new game, I pick my character, the cut scene plays through, the door opening animation plays, the interior shot of the house displays, then as soon as it is supposed to cut to show the characters inside the house, it pops up and crashes Dolphin.
I'm in the house just fine... can either of you get me a backtrace?
The only thing I can think is that your computer is newer than the one I tested... maybe a fallback doesn't have the issue.
Umm... let me go educate myself some on how to do that. I'll get back to you.
I reproduced it on a different computer. I need to setup compiling on here.
I was trying to work out how to use the logging functions, and discovered something interesting. If I don't have the game full-screened, then when the prompt comes up to continue anyway, clicking OK lets it actually keep playing; but if I subsequently enter full-screen, the next time I encounter the message (Seems like it comes up when it switches from pre-rendered scenes to in-game graphics? not sure...) clicking OK then causes it to hang. Maybe there's a clue in that?
Ah, just saw your fix. My last comment was regarding build 6465. 6761 corrects the problem entirely! Thank you for that.

Great to hear... second time I've encountered this bug in a Resident Evil game lol