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Full Version: [Wii] Resident Evil Archives: Resident Evil
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Works fine! / Sound corrupted in some places.

Edit: I think this game has the same problem as Resident Evil Zero.

Original:
[Image: rer2.jpg]


On Dolphin
[Image: zujcsz.jpg]
There was an old bug with Cache Display Lists enabled followed by adding "DlistCachingEnable = False" to game.ini. http://forums.dolphin-emu.org/Thread-resident-evil-series-official-thread?pid=159523#pid159523 As for now the bug is fixed and Cache Display Lists can be safely enabled. Tested every backend.
This game run ok =D

Resident Evil Archives (Wii) (Analisis) - Dolphin v4.0-1069 [LLE] x64
https://www.youtube.com/watch?v=lUGJ5fXZzGM

Salu2 - Darkness Knight
Add to wiki please:

Per Pixel Lightning cause issues (Save Room white texture):

Base config:
[Image: eAzcR1Al.png]

Per-Pixel Lightning Disabled:
[Image: wVzjnNwl.jpg]

Per-Pixel Lightning Enabled:
[Image: fk41rNYl.jpg]

Tested on: v4.0-1069 x64+

Salu2 - Darkness Knight
No. It's just making it brighter because the game uses fog for ambient lighting. I don't think it's fixing anything, at least based on those screenshots.

twin

Works ok!
but, someone knows which one version can i play this game using the SAVESTATE/LOADSTATE? 'cause when i try to use this options my game just slow down and it's unplayable.
just tested this game on 4.0. was wondering if there is any way to get it to work in widescreen. tryd changing aspect ratio to 16.9 and allso tryd ticking widescreen hack.but the options dont seem to take effect. thanks
update. i got it working by changing the aspcet ratio in the config wii tab to 4.3 and setting the ratio in the graphics tab to 16.9 i ticked the widescreen box aswell.seems to work now. great game.
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