Dolphin, the GameCube and Wii emulator - Forums

Full Version: What is Dolphin Pro?
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Sorry, we can't really say much right now. You'll just have to wait for it.
I am allowed to say a few more things without spoiling the fun surprises in store for you guys. Trust me, this all is just the tip of the iceberg Wink

@warweeney - It's a very advanced version of Dolphin, plays GC/Wii/WiiU(experimental) like I said crazy mad bug fixes (SMG runs flawlessly on HLE, apparently) and CoD: Big Red One plays on the JIT recompiler. Not to mention WFC has been perfected since Nintendo really only cares about their new network for the 3DS and WiiU. You can also use a real DS (not 3DS) as a wireless controller. Cool stuff from what I've seen. SSAA is fixed, wasn't by neobrain, some other guy who just started C++ like two weeks ago.

@CaptainRed - 4.5GHz Ivy Bridge chip is needed for WiiU emulation, GC/Wii will run even the most demanding games (The Last Story) on a 2.7GHz Ivy Bridge chip, yes with LLE audio as well. The current Dolphin code is really inefficient, don't know what we were thinking. It takes advantage of 4+ core systems, and interesting enough, AMD FX chips outperform comparable Intel chips.

That's as much as I can say, cause that's all I know. My version of Dolphin Pro is about 2 months old, and there's been a lot going on since then.
Thank you and Not problem, I respect his privacy that they have in the project, value much what they achieve leaving of side the faults that it can have dolphin... Regards!
Shonumi: You should post a screenshot of a WiiU game running on Dolphin Pro for everyone. Smile
Confused
(01-29-2013, 06:54 AM)Shonumi Wrote: [ -> ]I am allowed to say a few more things without spoiling the fun surprises in store for you guys. Trust me, this all is just the tip of the iceberg Wink

@warweeney - It's a very advanced version of Dolphin, plays GC/Wii/WiiU(experimental) like I said crazy mad bug fixes (SMG runs flawlessly on HLE, apparently) and CoD: Big Red One plays on the JIT recompiler. Not to mention WFC has been perfected since Nintendo really only cares about their new network for the 3DS and WiiU. You can also use a real DS (not 3DS) as a wireless controller. Cool stuff from what I've seen. SSAA is fixed, wasn't by neobrain, some other guy who just started C++ like two weeks ago.

@CaptainRed - 4.5GHz Ivy Bridge chip is needed for WiiU emulation, GC/Wii will run even the most demanding games (The Last Story) on a 2.7GHz Ivy Bridge chip, yes with LLE audio as well. The current Dolphin code is really inefficient, don't know what we were thinking. It takes advantage of 4+ core systems, and interesting enough, AMD FX chips outperform comparable Intel chips.

That's as much as I can say, cause that's all I know. My version of Dolphin Pro is about 2 months old, and there's been a lot going on since then.


Sounds pretty fantastic. Games are already running quite flawlessly with the "inefficient" code you have on dolphin 3.5. Can't imagine how much better it gets. Looking forward to WiiU emulation as I already hate the console I own! I much prefer playing my Wii games on the computer. Looks like I'll need to upgrade my system though to make it work. 4.5ghz quad core?! Confused
@SS - Hmm... I guess I should. I'm a bit embarrassed to post it because it's so old; surely it's changed. I don't have $50 to drop for every new revision. Yes, you only get the current revision from the code base, even if it's broken, and you have to give another $50 for another revision. Though staff members get a nice discount Wink

I'll post it later tonight. I'm on my iPod atm, but it's too old (Gen 2) to show you guys the iOS version, but I'll show everyone the desktop Linux version.
So Dolphin Pro is not a joke or something?

I thought, the Devs were just kidding. O_o
Ew guys, what's so hard to get about "no word about this on the forums" ...

I'll be the ass who ruins all the fun, I guess.
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