Dolphin, the GameCube and Wii emulator - Forums

Full Version: A look of what's to come.
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You really should have made a kickstarter. Do you have any idea how much money you could have made off of this? I know people that would give you their left kidney to have this.
It has.....good audio, thats a start.
But the ARM CPUs are still too slow...

anyway, i don't have Android and I won't use it. Tongue
Cool, we're going to have a Dolphin icon on Android soon. Tongue
Aww man some days I wish I did not get the lumia 920 but Dolphin on the go sounds cool
(01-22-2013, 02:33 AM)Starscream Wrote: [ -> ]Cool, we're going to have a Dolphin icon on Android soon. Tongue

LOL Tongue
out of curiosity, how many speed hacks would have to be implemented and how many accuracy sacrifices would have to be made for dolphin to run at decent (75-80%) speed on a higher end android phone. Would it be so inaccurate that it could not run, or would it just be hyper buggy?
Well, considering my crappy AMD E-450 is bottlenecked by the GPU in most games, which according to wikipedia gets 82-97GFLOPs worth of performance.
My Mali-T604 gets 72GFLOPS, and my cell phone's adreno 320 is 40-45 GFLOPS.

It makes sense that the Mali-T624 and Adreno 330 that double each of their predecessor in terms of speed will work way better.

I'm optimistic that I can get BAM3K and Crazy Taxi running full speed relatively quickly, other games will have to wait and see until I get floating point instructions emulated in my ARMJIT core.
btw, I wonder how many people actually noticed you were using the software renderer in that video.. :p
(01-23-2013, 05:50 AM)neobrain Wrote: [ -> ]btw, I wonder how many people actually noticed you were using the software renderer in that video.. :p

I just assumed it was rendering in SW; AFAIK, there isn't a working graphics backend capable of utilizing EGL yet, is there? That development would probably go a long ways to porting Dolphin to ARM devices.
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