Dolphin, the GameCube and Wii emulator - Forums

Full Version: Sound Problems
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Hi,

I am playing with dolphin for over two months now and i started emulating wii games.
but i have still problems with emulating super mario galaxy 2 and skyward sword.
every time after 5 minuts the audio stops(DSP HLE) and every time when i use DSP LLE the game runs at 60%. (i only have this problem with Wii Games)
i have tried several different settings but i can't get it to work normally.
Does someone know a solution to this?

PC Specs:
Windows 8
Intel Core i7 3770 - 3.4 Ghz Quad Core
Kingston 16Gb dual-Channel RAM 665Mhz
Nvidea GTX 550 TI
ASUSTeK COMPUTER INC. P8B75-M LE (Motherboard)
932GB Western Digital WDC WD10EADS-11M2B1 ATA Device (SATA)


Dolphin Settings:


General/Sound:
- Enable Dual Core
- Enable Idle Skipping
- Framlimit Auto (Limited by FPS)
- JIT Recompiler
- Lock Threads to Cores
- DSP LLE on Thread
- Audio Backend: Audio2
- Sample Rate: 48000 Hz

Graphics:
- Backend: Direct3D9
- Fullscreen Res.: 1400x1050
- IR: Auto
- Anti-Aliasing: None
- Anisotropic Filtering: x16
- Scaled EFB Copy
- ignore Format Changes
- EFB Copies: Texture
- Texture Cache: Middle
- OpenMP texture Decoder
- OpenCL Texture Decoder

I am using (always) the lastet Dev build. (now Dolphin 3.5-205)
You need to OC your CPU, but it looks like you can't
Isn't there any other way to get it working or to OC my CPU?
Nope, sorry.
Is there any way to Restart the audio without restarting the whole game?
Nope.