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Full Version: [Wii - NTSCJ] Tatsunoko vs. Capcom: Cross Generation of Heroes
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Revo

Does anyone know any good settings for this game so it wont "lag" that much during the fights/menus?

My hardware specs are:
AMD 64 X2 Athlon 6400+
2GB ram
GeForce 8800GT

Right now im using (r5002):
Dual Core
Idle Skipping
Unlimited Jit Cache
HLE the IPL
JIT recompiler
Lock threads to cores
DSPLLE
Progressive Scan
EuRGB60 Mode

D3D plugin with setting:
Resolution 1680x1050
16xQ CSAA
16x anisotropy filtering
EFB Scaled Copy
EFB copy to texture
How can I make this work on 2.0?

Its strange, on old revisions it was working pretty much ok. On 2.0 I make it work based on settings, then like a minute in-fighting, everything slows down to less than 20fps no matter what settings I use, so I guess it has to do something with Memory.
The lag your experiencing will go away over time as you play the game and it builds a shader texture cache. Just bear with the micro stutter and after the game has built an entire cache it will no longer stutter at all. And yes the cache will still be there fater you exit the game unless you clear it yourself.
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