Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii - NTSCJ] Tatsunoko vs. Capcom: Cross Generation of Heroes
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Had some Time on my hands so went ahead and made another Tat vs Capcom video with a newer version of Dolphin I have. Offcourse description of settings I used are in the description.

Tatsunoko vs Capcom rvn 4033
Used Jedi Kevins Settings Same RVN as Well (4033).

Get About 30 Frames Average, Not sure if thats good, but its playable.

During Character Select I Get Some Hiccups, Also During Supers I Get some Frame Drops.

What Kind of FPS Shuld i be getting ?
Game Looks good with the AA/AAA On.

Took some Screenshots.

1680x105 Full AA/AAA
1 - http://a.imagehost.org/dl/609917cbf406faf5d7e1aceced10a03e/0013/tvc.jpg
2 - http://a.imagehost.org/dl/3d678902243a9f2dc7be89703bacb2d8/0264/tvc2.jpg

Capped my FPS at 30, It plays smooth at this frame rate, it would jump around otherwise.
This game works perfect now!

The pauses between specials go away after playing for a while, so definitely awesome!
What Build You using Misfire ?
anyway to fix the "autofire input bug"?
i have tryed dolphin kb and the njoy plugin both seem to have autofire enabled. wiimote plugin is set to classic controller.
rev 4351 / i´m using a 360 arcade stick.
(10-01-2009, 05:12 PM)Cameron Wrote: [ -> ]What Build You using Misfire ?

It was 4356, however on the latest build 4361 I think its running slower.
I made a video of the game, now running with no hiccups and full speed. Also distance alpha pass was disabled so most of the transparent textures are seen now!

http://www.youtube.com/watch?v=LK7QFpA_TSw
This game is playable with Gamecube joypad ?

And someone know if it is 100% today ? Full speed, almost perfect graphics....
Yea, it works perfectly with Gamecube controller Smile
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