Quote:How much more taxing is per-pixel depth, and on which piece of hardware?
GPU. And let me put it this way, you would have trouble even proving that it's slower via benchmarking, that's how little difference it makes.
Quote:Oh, I know, I'm not about to worry about performance so much as accuracy. I wish there was a comprehensive guide that goes over every setting (bar the advanced tab) in Dolphin, covering the accuracy/performance/effects of each.
I've thought about writing such a guide many times but there are a few things that have always stopped me:
1. Lack of motivation/time obviously due to the massive amount of work that would be involved
2. Dolphin has built in tooltips for the options
3. There are hundreds or thousands of forums posts about each one that can be easily acquired via the forums search function or google. And if for some strange reason they can't find one they can always ask like you're doing right now.
4. The last two times that I tried to do it the dolphin devs completely redid the GUI while I was working on it without warning. Oh man was I pissed off. Things have been pretty stable lately in terms of adding/removing/moving around options but that wasn't always the case and I'm always afraid that it will happen again. Delroth, billiard, neobrain, and others have their trigger finger on a few options that they want removed so it's not far fetched to assume that it will happen again.
5. There are "mini-guides" constantly being made on the site and forums.
6. Due to reason number 4 upkeep of the guide would be a mess. We had a very detailed guide once but it was completely outdated faster than you could blink and nobody bothered to update it.
We had another forum user who was in the process of making one via community feedback that was very nice but got himself banned while he was doing so he never had the opportunity to finish it..... This was many years ago though so it would be completely useless for modern dolphin though.
Quote:Now, EFB copies to RAM would be more accurate with minimal speed impact on my end, correct?
Depends on the game. The performance hit ranges from nothing to massive. I've seen 70% performance hits and 5% performance hits. It just depends on how the game uses its efb copies.
Quote:How about texture cache accuracy?
Depends on the setting and the game. On fast it has little to no effect on performance. On moderate is has little to moderate effect. On safe it has little to severe effect. We used to have a very fast option but it was removed since fast fixes most of the texture cache accuracy problems and typically has little to no impact on performance. There are a few games that might require moderate but 99% of games should be fine with fast.
Quote: Should I only be worrying about this if tex/norm/etc. maps start glitching out/flickering on me?
It will more likely take the form of "garbled" textures, but yes.
Quote:Is it a good idea for me, with a high end system, to just crank it as high as possible and not worry about it?
I wouldn't crank it all the way if I were you. But moderate might be a good idea, it's up to you. I leave it on fast myself.
Quote:Also, per-pixel lighting and texture filtering sound like nice enhancements...
To be honest you're unlikely to notice any difference with force bi/trilinear filtering and I know for a fact that it causes major texture issues in a few games.
As for per-pixel lighting the difference is minor and it may cause issues with some games.
Not to mention that these options constantly get broken for long periods of time without people noticing since almost nobody uses them.