01-21-2013, 03:23 AM
01-21-2013, 03:35 AM
OK...significant findings on my end.
OpenAL also has the static issue.
I installed, uninstalled lots of stuff, and nothing seemed to help. I did try to change the frequency and that did not help either. I did find one thing that made the static go away and that is using HLE. I literally NEVER use HLE because my PC is fast enough for LLE and it resolves issues in games in play
Wind Waker
Resident Evil 4
SMG
etc
So it appears there is something going on with LLE. The revision I tried HLE with and got no static was 3.5.
It doesn't make sense though because the static went all the way back to 3.0 in my testing...
I am going to do some more testing and report back here.
OpenAL also has the static issue.
I installed, uninstalled lots of stuff, and nothing seemed to help. I did try to change the frequency and that did not help either. I did find one thing that made the static go away and that is using HLE. I literally NEVER use HLE because my PC is fast enough for LLE and it resolves issues in games in play
Wind Waker
Resident Evil 4
SMG
etc
So it appears there is something going on with LLE. The revision I tried HLE with and got no static was 3.5.
It doesn't make sense though because the static went all the way back to 3.0 in my testing...
I am going to do some more testing and report back here.
01-21-2013, 06:16 AM
OK, got some more data...
No matter which revision I use all the way back to 3.0, LLE has the static while HLE never does. I already redumped my LLE bin files and still get the same result so I dont think it is my files.
Ideas?
No matter which revision I use all the way back to 3.0, LLE has the static while HLE never does. I already redumped my LLE bin files and still get the same result so I dont think it is my files.
Ideas?
01-21-2013, 06:53 AM
haddockd I have the issue with HLE and with LLE here perosnally and I have stated that a couple of times over the course of this thread.
01-21-2013, 06:56 AM
I wonder why mine has no issue with HLE? Super wierd
01-21-2013, 01:59 PM
I am going to do some extended 3+ hour testing tomorrow with 3.5 and HLE to see if the issue just needs a longer time frame than I experienced with LLE.
01-21-2013, 04:35 PM
I also recieve the audio glitch on HLE.. And the latest build with OpenAL makes no difference. And had no luck with the 3.0 version either.
I noticed I could play Mario Strikers Charged without a problem for about an hour or so. But in Super Mario Bros Wii I get it usually after 15 mins or so.
And it's always the music that goes static/speeds up/out of sync, however, lately it has just been one constant buzz sound. I do use graphical enchancements, so the effects might go down if I turn them down a bit (even though I get 100% speed either way).
I noticed I could play Mario Strikers Charged without a problem for about an hour or so. But in Super Mario Bros Wii I get it usually after 15 mins or so.
And it's always the music that goes static/speeds up/out of sync, however, lately it has just been one constant buzz sound. I do use graphical enchancements, so the effects might go down if I turn them down a bit (even though I get 100% speed either way).
01-22-2013, 02:27 AM
For me its all sound including voices when the game has then like ToS(GC)
01-22-2013, 05:11 AM
Yes, for me it is all sounds in game including voices, sound effects and BGM
01-22-2013, 10:33 AM
I just played Baten Kaitos using 3.5 for 3 and a half hours with HLE and the audio never messed up for me. It sounded bad, but HLE tends to do that 
Stranger and stranger indeed.

Stranger and stranger indeed.