Me ocurrido un error de sonido seguido y no paraba de escucharse estatica acompaƱado del sonido, luego de haber jugado largo rato... Eso mismo les ocurre a ustedes? Sonido estatico que no se detiene? Ahora mismo cambiare a Xaudio2 si me da la misma solucion que a ustedes... Jugaba Metal Gear Solid Twin Snake
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A mistake of followed sound and was not stopping listening to his statics accompanied of the sound, after having played long moment... Does It itself happen to them? Static sound that is not stopped? Just now it will change to Xaudio2 if the same solution gives me that to you... There was Playing Metal Gear Solid Twin Snake
I just played F-ZERO GX (really awesome race game by the way) and I didn't encountered any sound bug.. just the game is lagging a lot when the tracks are wide, but lags less when I take a bit of advance on my opponents
Me also experience same problem. Most problem with wii games. I tested the same games with the emulator from other build and indicate the audio problem start from build 3.0-776 until recent. Previous build from 3.0-776 had no such problem with the audio.
well I guess these sound problems are going to be solved soon, let's wait for the next version

Just now without mistakes sound using xaudio2 long moment, version 3.5 forgotten to clarify... Regards!
The static past again, in my case it does not serve the XAUDIO2...
I've been having audio issues with Kirby's Return to Dreamland during cutscenes on HLE, but it seems fine during gameplay so far. I tried LLE and there was crackling and it wasn't very smooth so I stuck with HLE.
Changing the frequency of sound could to solve the statics in my case with mgs:tts, podrian to be the solution of some games probably? Go to know but try for if the doubts Xp
(01-20-2013, 04:13 PM)GilgsExcalipur Wrote: [ -> ]I've been having audio issues with Kirby's Return to Dreamland during cutscenes on HLE, but it seems fine during gameplay so far. I tried LLE and there was crackling and it wasn't very smooth so I stuck with HLE.
For smooth sound on LLE, game needs to run at fullspeed, overclock if it isn't.
Got some results from my tests:
1) 64 vs 32-bit
The static persists in both
2) Newest build
Static exists in 3.5-316
3) RealTek audio
I disabled RealTek and still got the static. I also disabled Intel integrated audio device and the static persisted. I also uninstalled the RealTek drivers just in case and no dice.
Did you try changing frequencies as CaptainRed suggested?