Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin 3.5 Graphic config, "0.75 native (480x396)" is missing...
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Anyone know why this feature from GRAPHIC-tab was removed on Dolphin 3.5?

- On 3.0 Dolphin, setting "0.75 native (480x396)" with SSAF X9 gave the resolution that beautiful/original progressive-scan Gamecube look...

Are the dev's revamping how it works to bring back in a future update?
This option was removed ages ago... I'm pretty sure that this option won't come back...
There were even 0.5 and 0.375 before Tongue
sense? Tongue
I use to use 0.5 before I got my new computer XD
(12-29-2012, 01:47 AM)Jhonn Wrote: [ -> ]This option was removed ages ago... I'm pretty sure that this option won't come back...

(12-29-2012, 02:01 AM)LordVador Wrote: [ -> ]There were even 0.5 and 0.375 before Tongue

(12-29-2012, 02:21 AM)DefenderX Wrote: [ -> ]sense? Tongue

(12-29-2012, 02:25 AM)ExtremeDude2 Wrote: [ -> ]I use to use 0.5 before I got my new computer XD

But, without this, the game(s) looks so--- Bland and naked in 1080p...

Is it just me that loves the hazy overlay gamecube look?

Are you guys making it look better without it somehow through other config editing?

EDIT: Let me clarify, 0.75 native (480x396) looks *excellent* ONLY if you add "9x SSAA" together. Otherwise the texture is muddy/ pixel-ated.
I think I once saw neobrain talking about implementing arbitrary IR-mulitplicator-selection. Don't know about the developer's current opinion on this, though.
Isn't 1xIR+4SSAA do exactly the same thing as 4xIR+no-AA?
(12-29-2012, 03:06 AM)dEnigma Wrote: [ -> ]I think I once saw neobrain talking about implementing arbitrary IR-mulitplicator-selection. Don't know about the developer's current opinion on this, though.
I already implemented it, just needs someone to go ahead and expose it via config + GUI.
(12-29-2012, 03:33 AM)neobrain Wrote: [ -> ]I already implemented it, just needs someone to go ahead and expose it via config + GUI.
In what commit?
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