12-25-2012, 08:39 AM
12-25-2012, 08:51 AM
"Some of the planned features include a complete rewrite of the HLE audio emulation (bringing it close to LLE accuracy while keeping it fast)"
Oh I didn't read this part. So are you meaning to tell me that 4.0 HLE will have the accuracy of LLE and the performance of HLE combined? :o
Oh I didn't read this part. So are you meaning to tell me that 4.0 HLE will have the accuracy of LLE and the performance of HLE combined? :o
12-25-2012, 08:55 AM
Yes. In fact, it's already almost done for most GC games: a few bugs are remaining, but overall it's a lot better.
12-25-2012, 09:10 AM
(12-25-2012, 08:55 AM)delroth Wrote: [ -> ]Yes. In fact, it's already almost done for most GC games: a few bugs are remaining, but overall it's a lot better.
Great work dolphin team!
12-25-2012, 09:24 AM
(12-25-2012, 08:51 AM)xcyper33 Wrote: [ -> ]"Some of the planned features include a complete rewrite of the HLE audio emulation (bringing it close to LLE accuracy while keeping it fast)"You should really check out delroth's AX HLE thread in the development forum. Amazing stuff.
Oh I didn't read this part. So are you meaning to tell me that 4.0 HLE will have the accuracy of LLE and the performance of HLE combined? :o
12-25-2012, 10:23 AM
(12-25-2012, 09:24 AM)Nerrel Wrote: [ -> ]I tried this AX HLE. I don't know how to get it to work. When I'm playing SMG2, it behaves just like HLE does. The music stops after a while.(12-25-2012, 08:51 AM)xcyper33 Wrote: [ -> ]"Some of the planned features include a complete rewrite of the HLE audio emulation (bringing it close to LLE accuracy while keeping it fast)"You should really check out delroth's AX HLE thread in the development forum. Amazing stuff.
Oh I didn't read this part. So are you meaning to tell me that 4.0 HLE will have the accuracy of LLE and the performance of HLE combined? :o
Or is that supposed to happen?
12-25-2012, 10:25 AM
(12-25-2012, 10:23 AM)xcyper33 Wrote: [ -> ]smg doesn't use the AX ucode, so yes, that's normal.(12-25-2012, 09:24 AM)Nerrel Wrote: [ -> ]I tried this AX HLE. I don't know how to get it to work. When I'm playing SMG2, it behaves just like HLE does. The music stops after a while.(12-25-2012, 08:51 AM)xcyper33 Wrote: [ -> ]"Some of the planned features include a complete rewrite of the HLE audio emulation (bringing it close to LLE accuracy while keeping it fast)"You should really check out delroth's AX HLE thread in the development forum. Amazing stuff.
Oh I didn't read this part. So are you meaning to tell me that 4.0 HLE will have the accuracy of LLE and the performance of HLE combined? :o
Or is that supposed to happen?
12-25-2012, 10:34 AM
No more Heroes 2 with speedhack randomly freeze within seconds/minutes into the game with Dolphin 3.5 x86
12-25-2012, 10:40 AM
This isn't a bug report thread. If you have an issue, you should post a proper thread about it elsewhere. If you're unsure about what a proper thread is, you can read about it in the Global Forum Rules at the top of any forum section.
12-25-2012, 11:02 AM
(12-25-2012, 10:34 AM)rrevbra Wrote: [ -> ]No more Heroes 2 with speedhack randomly freeze within seconds/minutes into the game with Dolphin 3.5 x86Appropriate thread for reports/issues against that game would be...
http://forums.dolphin-emu.org/Thread-wii-no-more-heroes-2-desperate-struggle--26454