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Full Version: Donkey Kong Return Crash Issue
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Donkey kong Return does crash dolphin everytime I try to enter in a new area, also it crashes at the and of any stage, then I start dolphin again and luckly a new stage is available on the map.
The pic bellow show one place where this crash happens:
[Image: hdprx.jpg]

Specs:

Phenon x4 955be 3.8ghz

Gtx580LE 3GB RAM

System RAM 16GB


Dolphin 3.0-845-g1071ccb


OS Archlinux 64bits UPDATED!


Nvidia driver 310.19

gfx_opengl.ini
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
EnablePerPixelDepth = False
ShowEFBCopyRegions = False
MSAA = 7
EFBScale = 7
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = True
EnableOpenCL = True
OMPDecoder = True
EnableShaderDebugging = False
LogFPSToFile = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 4
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = False
DlistCachingEnable = False
EFBCopyEnable = True
EFBCopyDisableHotKey = False
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = True
EFBEmulateFormatChanges = False


Dolphin.ini
[General]
GCMPathes = 1

RecursiveGCMPaths = True
NANDRoot = /home/killown/.dolphin-emu/Wii
WirelessMac =
ShowLag = False
GCMPath0 = /home/killown/
[Interface]
ConfirmStop = False
UsePanicHandlers = True
HideCursor = False
AutoHideCursor = False
Theme = 0
MainWindowPosX = 899
MainWindowPosY = 64
MainWindowWidth = 800
MainWindowHeight = 600
Language = 0
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ShowConsole = False
OnScreenDisplayMessages = True
[Hotkeys]
Open = 79
OpenModifier = 2
ChangeDisc = 0
ChangeDiscModifier = 0
RefreshList = 0
RefreshListModifier = 0
PlayPause = 349
PlayPauseModifier = 0
Stop = 27
StopModifier = 0
Reset = 0
ResetModifier = 0
FrameAdvance = 0
FrameAdvanceModifier = 0
StartRecording = 0
StartRecordingModifier = 0
PlayRecording = 0
PlayRecordingModifier = 0
ExportRecording = 0
ExportRecordingModifier = 0
Readonlymode = 0
ReadonlymodeModifier = 0
ToggleFullscreen = 13
ToggleFullscreenModifier = 1
Screenshot = 348
ScreenshotModifier = 0
[Display]
FullscreenResolution = HDMI-0: 1920x1080
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 627
RenderWindowYPos = 396
RenderWindowWidth = 640
RenderWindowHeight = 480
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
DisableScreenSaver = True
ForceNTSCJ = False
[GameList]
ListDrives = False
ListWad = True
ListWii = True
ListGC = True
ListJap = True
ListPal = True
ListUsa = True
ListFrance = True
ListItaly = True
ListKorea = True
ListTaiwan = True
ListUnknown = True
[Core]
HLE_BS2 = True
CPUCore = 1
CPUThread = True
DSPThread = False
DSPHLE = True
SkipIdle = True
LockThreads = False
DefaultGCM =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
MemcardA = /home/killown/.dolphin-emu/GC/MemoryCardA.EUR.raw
MemcardB = /home/killown/.dolphin-emu/GC/MemoryCardB.EUR.raw
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 6
SIDevice1 = 0
SIDevice2 = 0
SIDevice3 = 0
WiiSDCard = False
WiiKeyboard = False
WiimoteReconnectOnLoad = True
RunCompareServer = False
RunCompareClient = False
FrameLimit = 0x00000001
UseFPS = False
GFXBackend =
[Movie]
PauseMovie = False
Author =
Checking "Lock Threads to Cores" MAY fix this. It doesn't work for everyone though
Before you post a comment, read wiki page first Wink
(11-24-2012, 12:26 AM)LordVador Wrote: [ -> ]Checking "Lock Threads to Cores" MAY fix this. It doesn't work for everyone though
Already checked this but doesn't help
Try the official Dolphin 3.0 release.
(11-24-2012, 02:28 AM)killown Wrote: [ -> ]
(11-24-2012, 12:26 AM)LordVador Wrote: [ -> ]Checking "Lock Threads to Cores" MAY fix this. It doesn't work for everyone though
Already checked this but doesn't help

I see you're using HLE. Wouldn't using LLE solve your problem?
(11-24-2012, 03:06 AM)LordVador Wrote: [ -> ]
(11-24-2012, 02:28 AM)killown Wrote: [ -> ]
(11-24-2012, 12:26 AM)LordVador Wrote: [ -> ]Checking "Lock Threads to Cores" MAY fix this. It doesn't work for everyone though
Already checked this but doesn't help

I see you're using HLE. Wouldn't using LLE solve your problem?
I tried this one too, maybe there is some bug in the lastest revision
well I guess the bug is related to the save state, when I load the game without savestate this crash doesn't happens
(11-27-2012, 03:49 AM)killown Wrote: [ -> ]well I guess the bug is related to the save state, when I load the game without savestate this crash doesn't happens

Yeah try to avoid savestates. They're sources of issues as you could notice. Better use in-game saves as often as possible and savestates in last resort only