(11-29-2012, 02:31 AM)delroth Wrote: [ -> ]Could someone test the two GC issues that are still remaining in my list? The Wario World looping sound issue (http://forums.dolphin-emu.org/Thread-new-ax-hle-testing-thread?pid=249923#pid249923) and the Tomb Raider Legends broken music issue. I don't have these two games dumped.
Tested Tomb Raider Legends. Music is not playing and there is no sound at all during cutscenes. Sound crackles constantly and continuously throughout the game. No Issues using LLE. Game runs at 100%.
Just tested Wario World again and it appears the issue is not fixed yet. After playing for around five minutes a small sample/sequence of music started looping over instead of playing normally.
Ok, thanks. I'll work on these issues tonight or tomorrow.
Just pushed 3.0-844: fixes samples interlacing in the output command. Now stereo audio shouldn't have inverted left/right.
Awesome work! I never expected HLE to work so well. There's still an issue where Resident Evil 2 and 3 have BGM cut outs while playing. It's like the music continually fades in and out every few seconds. Also, sound is 99% perfect in Resident Evil 4 Wii. I've noticed in RE4 that the BGM will play for a while and then cut out for a few seconds before it starts looping again. It just seems like it doesn't loop the BGM immediately. These problems exist even on LLE so I'm sorry for mentioning them if there's nothing that can be done about it. I was testing using 844.
(12-01-2012, 10:23 AM)tomweise62305 Wrote: [ -> ]Awesome work! I never expected HLE to work so well. There's still an issue where Resident Evil 2 and 3 have BGM cut outs while playing. It's like the music continually fades in and out every few seconds. Also, sound is 99% perfect in Resident Evil 4 Wii. I've noticed in RE4 that the BGM will play for a while and then cut out for a few seconds before it starts looping again. It just seems like it doesn't loop the BGM immediately. These problems exist even on LLE so I'm sorry for mentioning them if there's nothing that can be done about it. I was testing using 844.
I confirm those issues.
Actually Resident Evil 2 in HLE is working better than LLE for sound effect, door opening/closing (LLE has problems with sound effect of doors opening/closing)..., about BGM, both HLE and LLE has the same issue (the music continually fades in and out every few seconds)
Resident Evil 3 in HLE seems to be working like the LLE. ( i need test and compare it a little more)
Resident Evil 4 Wii in HLE is working like LLE (the BGM will play for a while and then cut out for a few seconds before it starts looping again, it doesn't loop the BGM immediately)
Just started messing around with build 863, ToS is SOOO much better lol. THANK YOU!
However, im still getting a few missing sounds here and there, and abundant glitches. Not too bad though. I know it will improve with your work and knowledge. If I had the experience, I would try to help if needed, but I only have a basic grasp of C++.
One other thing, most of the little blips and glitch's are random, but a few of them pop up right when a distinct sound or instrument should be there when there not in ToS, just seemed interesting, just handing over my experience.
Edit: Oh, one other thing, intro cinematic when you start a new game is still stuttering really bad at 100% speed.
(12-01-2012, 01:01 PM)ThorhiantheUltimate Wrote: [ -> ]Just started messing around with build 863, ToS is SOOO much better lol. THANK YOU!
However, im still getting a few missing sounds here and there, and abundant glitches. Not too bad though. I know it will improve with your work and knowledge. If I had the experience, I would try to help if needed, but I only have a basic grasp of C++.
One other thing, most of the little blips and glitch's are random, but a few of them pop up right when a distinct sound or instrument should be there when there not in ToS, just seemed interesting, just handing over my experience.
Edit: Oh, one other thing, intro cinematic when you start a new game is still stuttering really bad at 100% speed.
This is still not implemented into master, you downloaded wrong version. when you go on download, click "show all available brenches" then download from "new ax hle brench"
Latest version is 3.0-844, not 3.0-863
Quote:I gave it a quick try and it seems to work as good as/better than LLE. It
hasn't crashed and nor has it desync'd but COM calls issues and this
strange stutter persists. Overall clarity of sound has improved a lot
though. Needs more extensive testing before giving any verdict.
^this is about MGS:TS btw.
It's one of those few games that work poorly in both HLE and LLE. Worth investigating I guess. Skid probably knows a lot about this peculiar game.
Also, it seems DPL II is somewhat working.