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Full Version: New AX HLE testing thread
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(11-23-2012, 02:04 AM)nintendo_nerd Wrote: [ -> ]
(11-21-2012, 08:08 PM)lamedude Wrote: [ -> ]Just open the wad file with Dolphin I think. But it will look better in a SNES emu with the filter of your choice versus 256x224 to selected res with bilinear(?) upscaling.
^ This. You're better off running a ROM in something like Snes9x.

Snes9x and not bsnes? ಠ_ಠ
This is not the point of this thread. I'll be deleting all new posts not related to the new AX HLE implementation.
Rune Factory Tides of Destiny, there's no longer persistent static on background music, there are occasional split second static but that's it. Much better than old HLE. Big Grin

However, if I enable accurate vbeam emulation the sound play too fast (like 1.2~1.5x speed) even though the game play at normal speed.

Oh yeah, tested with 834 ax build.
(11-23-2012, 03:31 AM)delroth Wrote: [ -> ]This is not the point of this thread. I'll be deleting all new posts not related to the new AX HLE implementation.
Do Wii games still have missing audio on the AX HLE builds or has it been re-implemented yet?
I've started working on AXWii HLE so any test reports with recent revisions of new-ax-hle will be useful.
(11-24-2012, 08:30 AM)delroth Wrote: [ -> ]I've started working on AXWii HLE so any test reports with recent revisions of new-ax-hle will be useful.
Gotcha, will test it out and give my reports! Big Grin

Mugiwara~

I've been playing Megaman Network Transmission for a few hours with this branche, and sometimes the audio sudden stops, and the only way to recover is to accessing a area with a different BGM, or restarting the game. :'(
Using Dolphin new-ax-hle 3.0-834

Wii games tested (all are NTSC-U)

Super Smash Bros. Brawl
Audio is perfect, except announcer's voice. LLE Audio has a emulates the echoing, much like in the real version.
His voice should have reverberation.

Mario Kart Wii
Music stutters if framerate is <55 fps, slight popping, but otherwise fine

Rampage Total Destruction
Crashes emulator, will not boot

All are verified dumps created by me, so something is preventing Rampage to boot.
3.0 834 new ax hle:

GC:
Metroid Prime 1, sound work perfectly, but you need "Uncheck" "Speed up Disc Transfer Rate" Wink, but even when the game is running fullspeed the sound give a lag, this issue doesn't happen on master and only happen on LLE when the FPS drop.

With "Speed up Disc Transfer Rate" "Checked "the loadings are so fast that the BGM can't accompany, resulting in some times/screens the BGM don't play, this applies to both DSPs, HLE and LLE.

Metroid Prime 2, not even one BGM play now (it was working perfect on 3.0 823 and it already doesn't work on 3.0 830), many sound effects are missing now, like the Map screen and the Data Network screen, sound effect.

All build new ax HLE issue: Power Beam sound and all the others sound effect will stop to work when you open the 1st door in "New Game", but if you go back the sound will also go back Huh



Wii:
Metroid Other M, works fine but has some small crackling noise on sound, even when running at 60 FPS.

Pandora's Tower works fine.

Resident Evil Remake, 0 and 4 Audio is perfect, but echo is missing, the voice and the shots should have reverberation.
Thanks for the reports. I'll get back to GC AX HLE soon (maybe today) in order to fix the bugs that were reported.

Just curious, has anyone tried Xenoblade Chronicles with the new AXWii? I know that game required a HLE hack to have proper sound before.
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