AXWii crashes should now be fixed, please try again.
@garrlker: read the first post before replying. Wind Waker is not an AX game and thus has not been changed in any way in this branch.
@delroth is it possible get those Echo effects from Resident Evil Remake, 0, 4... working on HLE? Those games are working very well, the only thing missing on HLE is the echo.
Is it not already working? Have you checked?
Are these games Wii or GC?
Wario World is working better, at least better than in master. However sometimes the music will loop a small sequence over and over or cut out completely. But still it is working better than in master so I am certain this game is affected by this branch.
(11-21-2012, 02:43 AM)delroth Wrote: [ -> ]Is it not already working? Have you checked?
Are these games Wii or GC?
No and yes.
Wii.
BGM and Sound effects work, but "special" sound effects like the echo doesn't work.
Here a sample -> [
attachment=8492]
Ok, my tests with 3.0-834 from this branch:
Wii games that uses the AX code and have no sound at all:
* ABBA You Can Dance
* Just Dance 2
* Just Dance 3
* Just Dance 4
* MJ The Experience
* Monster Hunter 3
* Mortal Kombat Armageddon
* Super Paper Mario
* Zelda Skyward Sword (yes, showed as AX game in the log)
Games that works somewhat:
* Tatsunoko vs Capcom (intro video works fine but all BGM is missing, only SFXs and voices are playing)
Games that crash on boot:
* Wii Play
* Wii Sports
* Wii Play Motion
* Wii Sports Resort
* Wii Party
* Puzzle Quest: Challenge of the Warlords
Games that works (these games works fine but have some small crackling noise, even when running at 60 FPS):
* Just Dance 1
* Super Smash Bros Brawl
* Kirby Return to Dreamland
* Donkey Kong Country Returns
(11-20-2012, 05:52 AM)delroth Wrote: [ -> ]
- SNES VC games sound fixed
Noob question here, but search didn't turn anything up and if I don't know it by now I may as well ask... how the hell do you get Super Nintendo games to play in Dolphin? The Wii U upscales them to 1080p now, and I assume they probably run much better there, but I'd still want to see what Super Metroid would look like on Dolphin.
Thank you for doing this work, dolphin has really come a long way in the past month or two and especially when it comes to audio.
Just open the wad file with Dolphin I think. But it will look better in a SNES emu with the filter of your choice versus 256x224 to selected res with bilinear(?) upscaling.
i tested fatal frame 4 the desynce in cutscences is fixed even when fps drop considerably sound is in slow motion during fps drop .
delroth i am not sure how to activate logging do you mean the view tab and then check logging and then black screen with green writings but there is no were i can fine dsp hle type please help
(11-21-2012, 08:08 PM)lamedude Wrote: [ -> ]Just open the wad file with Dolphin I think. But it will look better in a SNES emu with the filter of your choice versus 256x224 to selected res with bilinear(?) upscaling.
^ This. You're better off running a ROM in something like Snes9x.