12-02-2012, 07:29 AM
12-03-2012, 08:14 AM
@delroth I've found another issue with Resident Evil 2 in HLE, with the bullet:
Here some samples of the issue:
Bullet drops in HLE with XAudio2 -> http://www.mediafire.com/download.php?1aobqh1laeo5927
Bullet drops in HLE and LLE with DSound -> http://www.mediafire.com/download.php?03w63j74dv36dnp
Here some samples of the issue:
Bullet drops in HLE with XAudio2 -> http://www.mediafire.com/download.php?1aobqh1laeo5927
Bullet drops in HLE and LLE with DSound -> http://www.mediafire.com/download.php?03w63j74dv36dnp
12-03-2012, 08:41 AM
^I dont hear this issue, it sounds normal on my pc. using 844.
also your previous RE3 samples sound a bit worse than what I hear.... strange.
also your previous RE3 samples sound a bit worse than what I hear.... strange.
12-03-2012, 08:57 AM
(12-03-2012, 08:41 AM)SLAYER Wrote: [ -> ]^I dont hear this issue, it sounds normal on my pc. using 844.This is an issue with XAudio2, Resident Evil 2 in HLE with XAudio2 has the issue with the bullet drops and HLE with DSound don't have those issues.
also your previous RE3 samples sound a bit worse than what I hear.... strange.
RE3 samples are in XAudio2 too.
12-04-2012, 11:17 AM
Hey, I was gonna rip Super Paper Mario: Thousand Year Door Tonight to my computer, do you need any data from that game? I know you needed LLE to run the sound properly, so would this be a good thing to post about?
12-05-2012, 09:49 AM
(12-03-2012, 08:57 AM)hyperspeed Wrote: [ -> ]And yet, DSound and Windows 7 aren't friends.(12-03-2012, 08:41 AM)SLAYER Wrote: [ -> ]^I dont hear this issue, it sounds normal on my pc. using 844.This is an issue with XAudio2, Resident Evil 2 in HLE with XAudio2 has the issue with the bullet drops and HLE with DSound don't have those issues.
also your previous RE3 samples sound a bit worse than what I hear.... strange.
RE3 samples are in XAudio2 too.
hurricanepilot
12-06-2012, 08:57 PM
Not sure if you're still interested in feedback on gamecube games, but:
Burnout (PAL) - sound in menus is fine, sound in game stutters badly. Sound is fine with LLE and emulation is running at 100%. I've tried it with various framelimit options (50/Auto/Audio) and with both dsound and xaudio backends. I've also tried it windowed and fullscreen, with and without a vsync.
I've tried a couple of others (Extreme G 3, and Viewtiful Joe, both PAL) and they seem okay. Some minor crackling here and there, but generally on a par with LLE.
Burnout (PAL) - sound in menus is fine, sound in game stutters badly. Sound is fine with LLE and emulation is running at 100%. I've tried it with various framelimit options (50/Auto/Audio) and with both dsound and xaudio backends. I've also tried it windowed and fullscreen, with and without a vsync.
I've tried a couple of others (Extreme G 3, and Viewtiful Joe, both PAL) and they seem okay. Some minor crackling here and there, but generally on a par with LLE.
12-07-2012, 10:43 PM
paper mario door of thousand years *GC* :
sound is perfect , BGM fixed with HLE now it plays continually without stopping . tested using 3.0.844
sound is perfect , BGM fixed with HLE now it plays continually without stopping . tested using 3.0.844
12-08-2012, 01:51 AM
(12-07-2012, 10:43 PM)huseinmk Wrote: [ -> ]paper mario door of thousand years *GC* :Intro music is the last issue: there is some crackling and sometimes it stop playing... the rest of the BGMs are working fine, I can confirm
sound is perfect , BGM fixed with HLE now it plays continually without stopping . tested using 3.0.844
12-08-2012, 11:19 AM
Meh, figured this would've fixed the sound looping in 1080 Avalanche, but that's still there. Then again, it also happens in LLE, so maybe it's a core issue..