Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] The Legend of Zelda: Ocarina of Time Master Quest
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I'm trying to play this game in 3.0-815, but it hangs for some seconds at a completely random rate (video and controls only - audio keeps playing). However, if this happens while some character is teaching an Ocarina song for the player (with the notes being shown), the entire game freezes for a longer while before the next note is shown and played and then the "rehearsal" stops and the controls stop responding, making it impossible to proceed unless by resetting or loading a save state.

This problem is more evident with JIT recompiler. JITIL is slower and also has this issue, just not as often.

Since this is already a ROM by itself in the GameCube disc, could this be internal emulation loading or something alike?
Did u try the official Dolphin 3.0 release? What are your Dolphin settings?
(12-07-2012, 04:19 PM)DefenderX Wrote: [ -> ]Did u try the official Dolphin 3.0 release? What are your Dolphin settings?
Yes, I did. As for the settings, the only ones I changed from default was EFB Copy to RAM (which is irrelevant for this issue). By the way, using Real External Frame Buffer is actually worse than Virtual, since it messes up completely the graphics.
What are your specs?

You have to use LLE for this game. Alternatively you might wanna try AX-HLE builds ( http://dolphin-emu.org/download/branches/ ). I don't know how it works with them
(12-08-2012, 01:15 AM)LordVador Wrote: [ -> ]What are your specs?

You have to use LLE for this game. Alternatively you might wanna try AX-HLE builds ( http://dolphin-emu.org/download/branches/ ). I don't know how it works with them
Oh sorry, I forgot this. I also use LLE, for every game.
My specs: Windows 7 Ultimate x64, NVIDIA GeForce 8200M G, AMD Athlon Dual Core 4 GB RAM
I doubt this is hardware related, because no other game I tested (GC, Wii or WiiWare) suffers from this. That's why I'm wondering whether or not it's due to the game already running in a built-in emulator.
You use LLE in every game with this CPU? Which Athlon is it exactly?

Btw I see you're using save states. This could be the source of your hangs/black screens. Try to use in-game saves to see if it makes a difference.

And try a last thing: use HLE and set Framelimit to "Audio". Or even better use Dolphin 3.0 and enable Audio Throttle in DSP settings
(12-08-2012, 01:58 AM)LordVador Wrote: [ -> ]You use LLE in every game with this CPU?
Yeah, I only use LLE. My PC is quite limited, so it makes almost no difference regarding speed, and the games that have sound issues are easily fixed with it.

(12-08-2012, 01:58 AM)LordVador Wrote: [ -> ]Which Athlon is it exactly?
It's AMD Athlon Dual Core QL-62 2 GHz. But, like I said, I doubt this is related to hardware specs.

(12-08-2012, 01:58 AM)LordVador Wrote: [ -> ]Btw I see you're using save states. This could be the source of your hangs/black screens. Try to use in-game saves to see if it makes a difference.
I considered this possibility and tried to start the game from scratch without save states. After a couple minutes, this issue happened, and I didn't do anything absolutely, apart from walking around and watching some conversations.

(12-08-2012, 01:58 AM)LordVador Wrote: [ -> ]And try a last thing: use HLE and set Framelimit to "Audio". Or even better use Dolphin 3.0 and enable Audio Throttle in DSP settings
I tested with 3.0-815, which is not so old yet, since I got it just a couple days ago. About using HLE and frame limitting with audio, I don't think it would be useful, since the emulator runs slowly in my system (roughly 10-20 FPS), which worsens HLE's bugs a lot.
(12-08-2012, 02:24 AM)Ansatsuken Wrote: [ -> ]Yeah, I only use LLE. My PC is quite limited, so it makes almost no difference regarding speed, and the games that have sound issues are easily fixed with it.

Using LLE with your system is a nonsense (a suicide at least Tongue ). You'd better consider using HLE, for better speed at least, and deal with sound issues



(12-08-2012, 02:24 AM)Ansatsuken Wrote: [ -> ]It's AMD Athlon Dual Core QL-62 2 GHz. But, like I said, I doubt this is related to hardware specs.

With such a system you're likely to get issues though. So you could just resign yourself to see some games not work correctly
(12-08-2012, 03:05 AM)LordVador Wrote: [ -> ]Using LLE with your system is a nonsense (a suicide at least Tongue ). You'd better consider using HLE, for better speed at least, and deal with sound issues
That's the question. Actually, HLE runs even slower than LLE in my computer for most games (e.g. Wind Waker and Super Smash Bros. Brawl).
Moreover, I guess the problem is not related to sound - it's the only thing that only freezes under particular conditions.
Also, since nothing is mentioned about it in the wiki page, I'm still considering the possibility of this being not a Dolphin bug, but a loading time of sorts from the game's data processing in the built-in emulator or something like that (like most PC games in the 90's had a considerable loading time).
Nevertheless, I'll eventually buy a new notebook anyway, out of necessity for my work.
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