Dolphin, the GameCube and Wii emulator - Forums

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(07-19-2009, 04:12 AM)ector Wrote: [ -> ]Graphics isn't the problem - the animation is. You can instantly see when a character is moving in a "wooden" way or if the expressions on the face look like they're made of solid plastic or whatever. Getting computer animated characters to react realistically to things happening around them isn't gonna happen anytime soon.
thats true
an animation that has 200 frames for something now done in 60 solves it tho.
i think that they can make something really close to real life graphics but i think that they never can do a fully real life graphic.

and if they now could so does the devs have to work for a long time with that game.
(07-19-2009, 04:12 AM)ector Wrote: [ -> ]Graphics isn't the problem - the animation is. You can instantly see when a character is moving in a "wooden" way or if the expressions on the face look like they're made of solid plastic or whatever. Getting computer animated characters to react realistically to things happening around them isn't gonna happen anytime soon.

Again, relating to the Uncanny Valley.

There is no chance in hell "real life" graphics will be done for that very reason.
Its why Crysis looks the way it does, why other games look the way they do.

There is a absolute limit to how far you can push things till they look completely fake. And no developer in their right mind would do such a thing.

And lets not forget the hardware involved. And the fact that computers have NEVER made anything truly random. Randomness in the computing world never exists.

So good luck trying to emulate perfectly the real world, with all its blemishes and all. You are simply chasing a pipe dream.
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