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That would horrible. Game addicts will literally be unable to tell the real world and virtual world apart.
(07-14-2009, 03:19 AM)Daco Wrote: [ -> ]
(07-14-2009, 02:52 AM)Sonix Wrote: [ -> ]It actually is impossible. And you get a problem too. Because the harder you try to achieve photorealism, the farther you get from your goal. Its just that the more realistic you get, every minor error jumps right into your eye, completely ruining your experience.
i agreed with you to a certain point

Quote: every minor error jumps right into your eye, completely ruining your experience.
wat

Sorry if i wasn't clear enough, im not a native speaker Wink

The effect im talking about is called "uncanny valley". You can read alot more about that on wikipedia. shoudl explain it to you Wink
http://en.wikipedia.org/wiki/Uncanny_Valley

Just take a look at the Final Fantasy Movie or the movie "Polar Express". You can see the effect there.
This is also the reason why Pixar doesn't really like to make movies with humans.
(07-16-2009, 03:13 AM)Sonix Wrote: [ -> ]
(07-14-2009, 03:19 AM)Daco Wrote: [ -> ]
(07-14-2009, 02:52 AM)Sonix Wrote: [ -> ]It actually is impossible. And you get a problem too. Because the harder you try to achieve photorealism, the farther you get from your goal. Its just that the more realistic you get, every minor error jumps right into your eye, completely ruining your experience.
i agreed with you to a certain point

Quote: every minor error jumps right into your eye, completely ruining your experience.
wat

Sorry if i wasn't clear enough, im not a native speaker Wink

The effect im talking about is called "uncanny valley". You can read alot more about that on wikipedia. shoudl explain it to you Wink
http://en.wikipedia.org/wiki/Uncanny_Valley

Just take a look at the Final Fantasy Movie or the movie "Polar Express". You can see the effect there.
This is also the reason why Pixar doesn't really like to make movies with humans.

thats just strange. true but strange.
with real life graphics matrix will come too
(07-16-2009, 03:13 AM)Sonix Wrote: [ -> ]
(07-14-2009, 03:19 AM)Daco Wrote: [ -> ]
(07-14-2009, 02:52 AM)Sonix Wrote: [ -> ]It actually is impossible. And you get a problem too. Because the harder you try to achieve photorealism, the farther you get from your goal. Its just that the more realistic you get, every minor error jumps right into your eye, completely ruining your experience.
i agreed with you to a certain point

Quote: every minor error jumps right into your eye, completely ruining your experience.
wat

Sorry if i wasn't clear enough, im not a native speaker Wink

The effect im talking about is called "uncanny valley". You can read alot more about that on wikipedia. shoudl explain it to you Wink
http://en.wikipedia.org/wiki/Uncanny_Valley

Just take a look at the Final Fantasy Movie or the movie "Polar Express". You can see the effect there.
This is also the reason why Pixar doesn't really like to make movies with humans.
a yes, but its not really what i meant (not the whole psychological stuff behind it; very interesting tho)
what i meant that we are indeed going away from real life graphics by trying to make real life graphics and that you will ALWAYS now the difference if you are a human that doesn't have any disabilities to not understand the difference. my mom always says "wow, that looks real" while i will always be able to know if its real life capture or a video game made of models and textures
not cause im playing a game
but because of how it looks. silly humans don't understand shit of what they want
You can tell you are a nerd when you think whilst looking outside the window - "Geez those graphics look awesome" xD
(07-18-2009, 11:04 PM)GoldPhoenix0 Wrote: [ -> ]You can tell you are a nerd when you think whilst looking outside the window - "Geez those graphics look awesome" xD
that place "outside" your window is a lie, a image pasted on your window. i mean, have you ever gone outside? i sure haven't; heard it was full of wild creatures...
Graphics isn't the problem - the animation is. You can instantly see when a character is moving in a "wooden" way or if the expressions on the face look like they're made of solid plastic or whatever. Getting computer animated characters to react realistically to things happening around them isn't gonna happen anytime soon.
Not to talk about particle physics, a simple table would need a lot of points for collision, for destruction (generating chunks in the moment, not premade), weight...
In order to achieve that in a city sized map, an insanely great processing power would be required, talk about quantic processors.
But lol, of course, if you want real life graphics, you are going to have to emulate real life physics, and I doubt someone will be able to emulate every single atom.
(07-19-2009, 04:22 AM)CacoFFF Wrote: [ -> ]Not to talk about particle physics, a simple table would need a lot of points for collision, for destruction (generating chunks in the moment, not premade), weight...
In order to achieve that in a city sized map, an insanely great processing power would be required, talk about quantic processors.
But lol, of course, if you want real life graphics, you are going to have to emulate real life physics, and I doubt someone will be able to emulate every single atom.

You may want to read http://en.wikipedia.org/wiki/Omega_Point_%28Tipler%29

In particular, this passage.
Quote:According to Tipler's Omega Point Theory, as the universe comes to an end at a singularity in a particular form of the Big Crunch, the computational capacity of the universe would accelerate faster and faster. In principle, then, a program run on this universal computer could continue forever in its own terms, even though the universe would last only a finite amount of proper time.
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