11-17-2012, 09:01 AM
As most of you already know "Tales of Symphonia" finally received some love in the audio (thanks to Delroth) and now that i decided to play it again i have to bring this important issue up.
Seems like some build after 3.0 is causing ToS to run faster than normal, setting the frame limit to: Auto, Audio, 60, 30, limit by fps or enabling vsync doesn't fix this issue and having frame limit in 30 makes the game run slower, but not at normal speed.
This bug is caused when walking over the town (Lloyd start running way too fast), but in a fight or in the overworld (walking outside the town) the speed seems normal.
Haven't tried the PAL version of the game but in the NTSC version the "speed up bug" is very aparent, don't know why nobody haven't bringed this up yet...
Like i said, this bug happened somewhere after 3.0 since Dolphin didn't have this issue before in older revisions.
Seems like some build after 3.0 is causing ToS to run faster than normal, setting the frame limit to: Auto, Audio, 60, 30, limit by fps or enabling vsync doesn't fix this issue and having frame limit in 30 makes the game run slower, but not at normal speed.
This bug is caused when walking over the town (Lloyd start running way too fast), but in a fight or in the overworld (walking outside the town) the speed seems normal.
Haven't tried the PAL version of the game but in the NTSC version the "speed up bug" is very aparent, don't know why nobody haven't bringed this up yet...
Like i said, this bug happened somewhere after 3.0 since Dolphin didn't have this issue before in older revisions.