Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Super Monkey Ball 2
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Using Single Core should fix it.
I can't get the debug menu to work. Any ideas? I've tried the AR code and the gecko code. I've also tried the latest Dev release of Dolphin and the current stable release.

Sorry nevermind. I didn't see an "Enable Cheats" option in the dolphin settings. Works now.
Specs
i3 broadwell, don't remember model, 3.8ghz
gtx 960 2GB - latest drivers
8GB DDR3
Using a WiiU Gamecube Controller Adapter
Windows 10 x64

I'm having an issue on Super Monkey Ball 2 under OpenGL. Performance suffers pretty dramatically when entering exclusive fullscreen. I go from 60fps to ~50fps. Running 3x IR, 2x SSAA, 8x AS.

May occur in other games, haven't tested. Issue does not occur in D3D11.
Play on D3D12 to fix that.

Rmac524

Hi, I noticed an emulation error in a custom level that I made for this game. When I load the level on emulator, it looks like this: http://i.imgur.com/2DUDJuM.png

On the other hand, when I load the game on console (through Nintendont), it looks like this: http://i.imgur.com/6J8cuRq.jpg

Here's a link to the level files if you want to import them into the game to test: https://www.dropbox.com/sh/nbc217864gkdkwf/AADparYfb4F2F2xbT1S_jDGYa?dl=0

(i used GCRebuilder to import the levels)
Pages: 1 2