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Just wanted to say thanks to delroth. This is the kind of documentation and commentary that is sorely missing atm from Gamecube and Wii emulation. Of course there is working code from Dolphin with comments, but this is no substitute for thorough explanations. The Zelda ucode is explained quite well, but a lot of games use the AX ucode. Personally, this is very helpful, as I might be able to get games that use the AX ucode to finally boot in Gekko

Nice indeed. Maybe there won't be a need for LLE as time goes on.

i just want to say thank you very much for redoing the HLE and it is a very intresting read reading this since i had wondered how the sound emulation was done.
also played around with kirby air ride with a few friends and this new HLE and the sounds actually plays and dosen't start to loop some sounds, only thing i noticed was cracking when you had alot of diffrent sounds playing looking very promising for somthing this early.
Nice work indeed. What will this mean for games like resident evil 2 & 3 which are very buggy using HLE and LLE?
Nice work and thanks for the documentation.
It's possible emulate the "Echo" sound of the Resident Evil 4 on HLE? Or this is something, that only LLE can do?
Can I say "holy crap"? Please? This is an amazing breakthrough, something I didn't think was possible to do, and now I can finally play games without killing my CPU! Thank you for the hard work!
Now, will there be compiled builds soon (especially for Intel CPUs) or will we need to do that on our own? If there isn't a build anytime soon, it's no biggie, but the Google Code page has the change, correct?
delroth's build bot(s) compile most (all?) of the branches
new-ax-hle
Just tried out Tales of Symphonia, and it sounds amazing, as does Skies of Arcadia! The devs haven't done this before, why?
Edit:
No wii games have audio!
(11-17-2012, 02:06 AM)delroth Wrote: [ -> ]Basically, when I'll be done with AX, AXWii, Zelda, ZeldaWii and JAC, HLE should be as good as LLE on 99.9% of games.
Holy crap this is good news, LLE won't be needed in the future if you are successful with this.
Man you rock!
I'm a bit worried about how it'll turn out with the Zelda UCode, which relies on a lot of CPU<->DSP sync via interrupts (which is causing freezes with LLE on Thread), but I hope that won't be an issue.
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