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Full Version: [Wii] Conduit 2
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has anyone managed to get this game working without audio problems. i get constant 60fps but the audio constantly stutters .tryd on lle and the problem is still there. is it even possible to get correct audio with this game?
Make an issue report on http://code.google.com/p/dolphin-emu/issues/list and include audio dumps so it can be examined.

parawizard

I spent a good amount of time trying to make this game playable as I love playing shooters that are local 4 player coop. So I have included my specs, some observations and the settings that I used below.

Specs:
Cpu: i7-7700hq
Gpu: GTX 1060M
Ram: 32GB DDR4


Observations:

1) When I start the game it looks like for some reason Dolphin CPU Overclock is being set to 400% even though I don't see that in the gamesettings?
2) If I dial back the overclock to 100% or even better 70-95% the game runs at 100 VPS
3) If VSync is enabled loading screens drop to 5 VPS and take forever

Settings:

[Core]
Overclock = 0.85
OverclockEnable = False

[Video_Hardware]
VSync = False
(09-22-2018, 05:20 PM)parawizard Wrote: [ -> ]Settings:

[Core]
Overclock = 0.85
OverclockEnable = False

[Video_Hardware]
VSync = False

I tried these and no change. The game still loads at 1fps.

Unless i'm placing these options in the wrong place? I right click on the game and go to "properties" then "editor" and place the values in the "user config" space.

Is that correct?

jerivas

Hello,

I've been playing Conduit 2 and I'm now stuck in the Washington DC level trying to get into a vent. I'm wondering if this could be an emulator issue. Here's how the game is supposed to go (skip to 51:58)

https://youtu.be/R_TDpFKsobc?t=3118

And here's what I'm getting (the FPS dip is due to the video capture, normally it runs fine)

https://drive.google.com/open?id=1zoE5FvkNMpRm7QMMAuT3aS4xaqfYp2Vk

Manson976

(03-31-2020, 04:44 AM)jerivas Wrote: [ -> ]Hello,

I've been playing Conduit 2 and I'm now stuck in the Washington DC level trying to get into a vent. I'm wondering if this could be an emulator issue. Here's how the game is supposed to go (skip to 51:58)

https://youtu.be/R_TDpFKsobc?t=3118

And here's what I'm getting (the FPS dip is due to the video capture, normally it runs fine)

https://drive.google.com/open?id=1zoE5FvkNMpRm7QMMAuT3aS4xaqfYp2Vk

Did you ever find a fix?? for me if this is the still an issue this game is UNPLAYABLE
I'm stuck in exactly the same place I've tried everything.
To ask the obvious question, which builds have you tried? Which dev builds specifically, and have you tried it on 5.0?

Manson976

(01-21-2021, 11:22 AM)MayImilae Wrote: [ -> ]To ask the obvious question, which builds have you tried? Which dev builds specifically, and have you tried it on 5.0?

Dolphin 5.0-13178

Dolphin 5.0-13493

So far it's a kinda bummer, the game works perfect then your stuck it seems like the psychics are broken he can't jump high enough to reach.

UPDATE:
Ok so it might be the game I have heard of glitches it has here and there this might be one??
Manged to just duck and jump took about 50+ tries but all is good Smile

MadHamster7

Found the core of main compatibility issue that causes the game to stay in Yellow Playable but not Green Perfect state.
Any CPU cycle rate higher then 243-365 MHz causes the game to slow-down and stutter the audio feed.
I Suggest adding a line to Compact. for possible work-around to this - set CPU Clock override to 50% (365-243 Mhz).
The game runs perfectly after that. I tested it on one of the latest Dolphine builds.
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