Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Okami
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(02-10-2013, 04:14 AM)KOS-MOS Wrote: [ -> ]Tank you work great now Big Grin
do the graphics blure or seem off?
It look like this:
(02-10-2013, 05:07 PM)KOS-MOS Wrote: [ -> ]It look like this:
yea the texturs are a bit wierd. same on my ends. its not as crisp as it should be.have u tryd open gl on the older 7 builds? dose it work for you?

grungymarky

Hi Im having the same problem as you with the white screen when trying to brush. Been trying to fix for a few hours now anyone know what the problem is? Any help i would really appreciate. Thank you guys.
(02-10-2013, 01:47 AM)KOS-MOS Wrote: [ -> ]''Skip EFB Access from CPU Off For the Celestial Brush to work'', with this setting in the last revision, the brush is still white.
(02-11-2013, 06:18 AM)grungymarky Wrote: [ -> ]Hi Im having the same problem as you with the white screen when trying to brush. Been trying to fix for a few hours now anyone know what the problem is? Any help i would really appreciate. Thank you guys.
(02-10-2013, 01:47 AM)KOS-MOS Wrote: [ -> ]''Skip EFB Access from CPU Off For the Celestial Brush to work'', with this setting in the last revision, the brush is still white.
Try the 3.5 official version
Domjam the opengl plugin is even worst.
i thought since i have a i5 3570k @4.5 it would not be a problem fps wise.. i no that open gl is broken in the 3.0 releass as it shows black lines all the time...but as the post states .open gl can be used to correct the graphic problem that dx 9 and 11 have.but what i dont get is why in the older builds im still getting the black line problem.its the same as 3.5 :S can anyone give me a build to try besids the ones listed .as these dont work for me.i would reely like to play this game with the correct graphics.
no luck trying to get this to run in open GL mode.followd guide lines with the virtul EFB trick. tryd dolphin builds r5,r6, and r7 all give me black screen after i start a new game. the only way i get open GL to display is if i have EFB to RAM ticked and when i do its black lines ...im guessing this is to do with my 7970 card..any other users here that could test to conferm this?

guikubivan

C'mon Dolphin, this is really frustrating and time-wasting. I just installed Dolphin 3.5 -r367, and I still have a white area when trying to draw something. I can live with that; however, the game still freaking freezes at the worst moments (after you defeat some monsters or a boss). I already tried XAudio as the backend and all the hacks (using OpenGL). I'm running Windows 7 x64 and have a Radeon HD 7700.

My main problem is the stupid freezes, makes the game extremely not enjoyable at all, so if anybody knows what to do please let me know!
(02-25-2013, 11:21 AM)guikubivan Wrote: [ -> ]C'mon Dolphin, this is really frustrating and time-wasting. I just installed Dolphin 3.5 -r367, and I still have a white area when trying to draw something. I can live with that; however, the game still freaking freezes at the worst moments (after you defeat some monsters or a boss). I already tried XAudio as the backend and all the hacks (using OpenGL). I'm running Windows 7 x64 and have a Radeon HD 7700.

My main problem is the stupid freezes, makes the game extremely not enjoyable at all, so if anybody knows what to do please let me know!
how are you using opengl ..when i try that i get black lines on my screen.game will only display properly in d 9 or 11
HEY guys I figured out a smart trick to fix the Frame Buffer Effect on the Direct X backends, am useing dolpin 3.5
I have efb ram enable. The trick is useing the the dolphin free look to make the effect disseapear what i did is navigated with the WASD keys and zoom in to the wall with shift + W really close so that the black textures were not visible and then I enable safe EFB copies texture, and press shift + R and the odd bloom affect was removed, I swear Okami looks beautiful sharper and clearer then ps3 version Let me know if the trick works for yall
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