Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Resident Evil 4: Wii Edition
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dolphin version 3.5 1154
general settings
Enable dual core Disable idle skipping frame limit audio Jit recomended

graphic settings
D3D9 1920x1080 v-syn
enhancements
IR 3x, AA 4xSSA, AF 16x, scaled EFB copy, force texture filtering and prer pixel lighting
Hacks
Skip EFB Access from CPU, Ignore format changes, EFB copies texture, texture Cache fast,External frame buffer disable,Open Cl texture decoder and OpenMP texture decoder
Audio
DSP LLE
XAudio2

everything is blue boxed in the game config
On the CPU side:

1. Enabling idle skipping might help
2. I don't think you need open CL, other users have reported it actually slows the emu down
3. DSP LLE is not needed for this game starting from 3.5-1154, sound should be at least almost as good with HLE.

On the GPU side:

Your gfx settings are VERY high, and even your GPU (which is a pretty good one) may be the bottleneck. With 3x IR and 4x SSAA, you're actually trying to render the game at 12x IR or 7680x6336! I would suggest EITHER 3x IR OR 4x SSAA, not both. IMO 3x IR would give the better image quality. You could also try 2x IR with 4x SSAA.
(07-02-2013, 03:23 AM)Nameless Mofo Wrote: [ -> ]On the CPU side:

1. Enabling idle skipping might help
2. I don't think you need open CL, other users have reported it actually slows the emu down
3. DSP LLE is not needed for this game starting from 3.5-1154, sound should be at least almost as good with HLE.

On the GPU side:

Your gfx settings are VERY high, and even your GPU (which is a pretty good one) may be the bottleneck. With 3x IR and 4x SSAA, you're actually trying to render the game at 12x IR or 7680x6336! I would suggest EITHER 3x IR OR 4x SSAA, not both. IMO 3x IR would give the better image quality. You could also try 2x IR with 4x SSAA.
enabling idle skipping was a must aswell as using open gl .maybe its the version of dolphin im using but this worked for me..in the end i found 4x IR and 2x aa was the sweet spot. i have come across a problem later in the game though. in the large cavern area just after the lava pit were the 2 giants are. the game will just lock up and freeze just like with ashly and the switch.i found that using the JITIL made it not freeze thoughdid this happen with anyone els?
(07-03-2013, 06:09 AM)domjam Wrote: [ -> ]i have come across a problem later in the game though. in the large cavern area just after the lava pit were the 2 giants are. the game will just lock up and freeze just like with ashly and the switch.i found that using the JITIL made it not freeze thoughdid this happen with anyone els?

You should preferably use latest builds to avoid this
i tryd a new build before. I cant remeber what one exactly but i rememeber the sound was messd up and it performed alot worse ..3.5 1154 has been my best option so far.
Have you checked "LLE on Thread" ("DSP on Dedicated Thread")? It might be the cause of your freezes
come to think of it it was checked. but iv only experinced the freeze in 2 places in the game so far. one being with the presure switch with ashly the other being the cave. and so far only 2 places were i got slow down.the mountin iift and the big room with the hive.there are times when the game will give slight freezeups when rotating the camra and sometimes the audio cuts out to keep in sync with the video. this dose not happen if i uncheck idl skipping but in doing so the audio is out of sync..other then that this game runs very well on the 3.5 1154 build so far. i will prob try to finish the game on this build first and then try it on hard on a new build and see if things are better since the updates.
Tested with the lastest build (dolphin-master-3.5-1591-x64) after " Clearing block cache" message appear, the FPS will drops to 23 in some areas of RE4.

In RE0 the FPS drops to 14 on almost any area making it unplayable ( even the doors animations are slow, running with 33 at 36 FPS)

Edit: This is the same issue reported on Issue 5946 and Issue 5666

You guys should quote this info on the wiki of RE0&RE4
Just finished Resi 4 on Dolphin. Fantastic support and it runs smoothly (30FPS) and sounds great through out.

However in the credits for the game (when they display the villager photos accompanied by that awesome orchestral piece ) the audio is popping/cracking a lot.

Strange how for the entire game the BGM and sound effects were clear and coherent. What is it about the last song that
makes the audio fall apart?

Note: I have tried different audio backends and LLE recompiler. The game runs 100% and doesn't slow.

Thanks!

EDIT: It seems when i tried Dolphin 3.0 (official release) this problem was solved. I presume its a glitch with delroth's new Ax-HLE implementation.
(07-23-2013, 07:43 AM)Napper Wrote: [ -> ]Just finished Resi 4 on Dolphin. Fantastic support and it runs smoothly (30FPS) and sounds great through out.

However in the credits for the game (when they display the villager photos accompanied by that awesome orchestral piece ) the audio is popping/cracking a lot.

Strange how for the entire game the BGM and sound effects were clear and coherent. What is it about the last song that
makes the audio fall apart?

Note: I have tried different audio backends and LLE recompiler. The game runs 100% and doesn't slow.

Thanks!

EDIT: It seems when i tried Dolphin 3.0 (official release) this problem was solved. I presume its a glitch with delroth's new Ax-HLE implementation.
I don't think so , I just finished RE4 WII edition few days ago as well, using the latest dolphin 3.5 svn 1650.

My rig is
cpu 4670k oc4.2g
gpu gts250 512mb
ram ddr3 1333 4g

game setting
hle xaudio
dx9 internal resolution 2x

even with a oced 4.2g 4670k, there are still some occasional slowdown from time
to time,for example ,the fps will drop in chapter 2-1, where you are
get out a cottage and go around a dock at a raining night. However the ending music is fine, I
suppose the new AV-HLE is not the cause of this problem, and it is known that BGM will likely become chopping if the PC cann't handle the game at full speed.
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