Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Fragile Dreams: Farewell Ruins of the Moon
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Is there a way to enable the emulated wiimote's speaker (hide-and-seek part)?
With LLE/ ax-new-hle
Well, just use LLE. AX HLE for Wii is very experimental ^^
LLE didn't enable it, already tried.

What/where is AX HLE?
(12-07-2012, 07:08 PM)Mewster Wrote: [ -> ]What/where is AX HLE?

HLE rewrite by delroth. Here http://dolphin-emu.org/download/branches/
If LLE doesn't work I doubt the new HLE will, did you check to see if "alternate wiimote timing" was enabled in properties? If it is then the speaker won't work.

(12-06-2012, 06:46 AM)Mewster Wrote: [ -> ]Is there a way to enable the emulated wiimote's speaker (hide-and-seek part)?

When you say emulated what do you mean? If you are using an emulated wiimote you can't use the speaker anyway XD
(12-08-2012, 12:33 AM)ExtremeDude2 Wrote: [ -> ]If LLE doesn't work I doubt the new HLE will, did you check to see if "alternate wiimote timing" was enabled in properties? If it is then the speaker won't work.

(12-06-2012, 06:46 AM)Mewster Wrote: [ -> ]Is there a way to enable the emulated wiimote's speaker (hide-and-seek part)?

When you say emulated what do you mean? If you are using an emulated wiimote you can't use the speaker anyway XD
I just thought that the emulator would output the audio through the normal speakers anyway, however I found an option on the game to disable wiimote speaker, so I got the thing covered anyway.
getting some rather nasty unresponsive wii pointing when sound comes from wii mote.. how cani fix this? am using dolphin 3.5
Mute the WiiMote speaker.
Pages: 1 2 3