I just didnt had the time nor im having a software to record a video here, but its the exact same thing happens in the video i linked.
And by the way, i forgot to tell, i have had the same issue in the past playing with my old rig (4930k + gtx 1080 + 16 RAM + windows 7), but i was in a time of studying only and played only 30min of the game (THAT TIME, not NOW, for the record! You english people love not interpreting text correctly and we have to speak ten thousand words to make the exceptions and cover all the obvious things you are already thinking ).
and its all over most people playing arc rise fantasia in dolphin:
one more:
https://www.youtube.com/watch?v=yX57Uesl8zQ 5:00 (this one just has luck the lag is quicker, but still lags and crackles the audio and is the exact time before a spell, so imagine late in the game, in a battle with too many spells every time).
https://www.reddit.com/r/DolphinEmulator/comments/33agev/arc_rise_fantasia_fps_drop_when_casting_magic/
And yes, i tried every nvidia settings.
And yes, tried ubershader and pre-compiled them all
Its CLEARLY something overlooked and unfixed by the emulator that everyone just overlooked for all this time, probably because few people cared about this game + some just used/found a messy work around on their own only to beat the game and this bug never got anymore attention for almost a decade from developers.
This is even in the last record of "Testing" section of Arc Rise Fantasia Wiki Page:
"No major issues with the game or prerendered cutscenes. However there is a very annoying lag present in battle. Whenever magic is used (specifically, the "Heal" spell in the very beginning of the game), the audio stutters and the framerate drops by about 4FPS for one second. Other in-game spells could not be tested, but I suspect that any graphical effect pertaining to magic will also cause this issue. This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin. " <<< Totally ignored
Even pay attetion to this part: "This issue is present on all graphics backends, and will happen absolutely regardless of ANY graphics settings - to take it to an extreme, I tested the game with an internal resolution of 1x and EFB copies disabled, and the stutter is still present. This issue appears to occur for all recent builds of Dolphin"
The exact same words goes for me.
We have the exact same situation in different hardware and software and different era (my setup being even more powerful and updated. Not to mention one more different rig of mine i told above), while EVERY OTHER game im playing (super mario bros wii, pandoras tower, xenoblade, etc) there no problem like this, almost scientifically showing (plus the videos) it has to be fixed s a emulator bug overlooked all this time (AND AS SO, SHOULD HAVE BEEN RECORDED IN THE GAMEs WIKI FOR EVEN HELPING THE DEVELOPING PROCESS)
"Problems
There are no reported problems with this title.
Configuration
This title does not need non-default settings to run properly. "
^^^^^ This is neglectful for a development progress in any area.