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Full Version: [Wii] Arc Rise Fantasia
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Ok, I got it working (I hope). The only downside is that it ignores diagonal presses on the dpad, so if your controller sucks like mine and can't do a perfect up/down/left/right then it might be a bit annoying. Bonus is that it's more responsive than the other code.
Working Camera mod: (Show Spoiler)
Yeah now it works, shame it only works on one random build that I have here (ishiiruka r782) tried 5.0, 5.0-4607 and ishiiruka r957 and they don't work.

It fully works on ishiiruka r782 though, no issues.
The Camera mod works for me, sorry I can't get it working for you.

I finished the Arc Rise Fantasia 60 fps code and put the updated code on the game's wiki.
Thank you very much @One More Try, you even fixed the shake cam, didn't saw any here, though after severals tests I got one but now it happen less frequent, build i used was 5.0.
https://wiki.dolphin-emu.org/index.php?title=Arc_Rise_Fantasia

Additional 60 FPS tweaks:

The town/dungeon camera could not be modified to be exactly the same as the 30 fps one.  The camera version 1 code included may feel too slow for some people.  You can completely remove the camera version 1 segment of the code if you want.  Here is another version that is between having no code and version 1. Either use it as a separate code (removing version 1) or replace version 1.
Camera Code 2: (Show Spoiler)
The Elevator event in Zeifellt Tower will appear to move too fast, but the timer for the event has the correct speed.  If you want to fix the animation, use the following code then, after the tower, remove the code and save, reset, reload the game.
Elevator Fix: (Show Spoiler)
Slow down: During a few areas with many sun rays, the dynamic character lighting may lag the game, especially in 60fps. I made an AR code to disable it. You can also re-enable it without reloading the game with the second code. Save before use, and don't use both at once. You only need to toggle the ReEnable code on for a moment.
AR code:
Dynamic Lighting on/off AR code: (Show Spoiler)

Other Codes
Use the DPAD to zoom in/out and rotate up/down the world camera.
Gecko Free-er World Camera: (Show Spoiler)

AR Codes:
1. Draw Distance, somewhat. Try 4700 (~30,000. About x2 normal)
42409E50 61804660

2. Fog strength. Winter continent has C53B (-3000). Normal is 447A (1000)
42409E50 618C447A

3. Field of View. Vary between 3FA0 (1.309) and 3fC0.
42409E50 61983FA7
If anyone has a different version, PAL/JP/whatever, I'd like to know if my code works.
I found an issue with the bloom in Arc Rise Fantasia that seems to be related with efb scaled copy and IR.

Using 3xIR with efb scaled OFF or 1xIR native appears to fix this issue, I couldn't find any other options that affect this issue other than the IR and the efb scaled copy not even vertex rounding or the hybrid xfb build helps here.

This issue is present on both OpenGL and D3D11 and I'm using dolphin master 5.0-5356.

Here comparison with efb scaled ON and OFF, note the ghost arround the crystal (those ghost also appears on some dungeon arround L'Arc) and the bloom effect from the monster Coccinella:
http://screenshotcomparison.com/comparison/116387

Here a video showing the effect on the console:
https://www.youtube.com/watch?v=RfEERGeTboM

Edit: here a save file (#08 is the save slot you have to win seven battle for this monster shows up) and one save state too with the monster.
http://mir.cr/WWGM8IKT

Feel free to add this on the Wiki and create an issue on the issue tracker.
I believe bloom issues like this are known. If I remember, the bloom was thought to rely on the low default resolution to look correct / blurry. With high resolutions the bloom becomes sharper and loses the intended effect.
I only saw now that 5.0-4703 - Basic TMEM Support was a fix for one bloom issue, shame it doesn't fix arc rise.

I also tried out the lastest, 5.0-5620, and the bloom issue is present.
Is this serious?

People last and most replies here are about enhancements or silly minor graphical issues, while this: https://www.youtube.com/watch?v=aPYVw7lOQkU still unfixed! Even 9 YEARS LATER no one even talk about the lag in every spell issue.

How can it be even in playable state?
Every damn Magic/Spell the game gives a huge fast lag + audio crackling for 1 second
that aside, the game runs all smooth without fps drops.
If not for this problem on something so important like every magic/spell you or enemies cast, yeah, i would have been playable!


Tested with dolphin stable, lastest beta, and latest development (currently using this one: 5.0 14708)

8700k + RTX 2060 + 32 GB 3200 + SSD NVMe + Windows 10 20H2 + latest nvidia driver

"Problems

There are no reported problems with this title. "

Are you guys serious in this site and emulator?
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