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Full Version: [Wii] Arc Rise Fantasia
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I watched the opening cutscene of this game, the english voices don't line up at all lol.

checkmarc

Hey guys need some help here. I am using the latest stable version of Dolphin 5.0. Everything works fine, tweaked a bit to stabilize things at a better resolution. Sprites and backgrounds are great, the problem is that the text box font/ the menu/ the 2d sprites and font during dialogue and when viewing the menu/ and also the font during battle are super low resolution. Tried messing with graphics settings and nothing changes. Cant post screens right now since i am not using my own pc at the moment. Any ideas?
(07-25-2016, 01:27 PM)checkmarc Wrote: [ -> ]Hey guys need some help here. I am using the latest stable version of Dolphin 5.0. Everything works fine, tweaked a bit to stabilize things at a better resolution. Sprites and backgrounds are great, the problem is that the text box font/ the menu/ the 2d sprites and font during dialogue and when viewing the menu/ and also the font during battle are super low resolution. Tried messing with graphics settings and nothing changes. Cant post screens right now since i am not using my own pc at the moment. Any ideas?

Wii games only run at a resolution of 480p, which on any computer that isn't a tiny netbook is gonna look ridiculously tiny. Unfortunately, unless someone decides to redraw an HD texture and image pack, we're gonna have to live with the low quality. :/
My 60 fps codes are on the game's wiki. Other codes:

AR Codes, edit last 4 characters of each line only.
42409E50 61804660
42409E50 618C447A
42409E50 61983FA7
42409E50 61A443E1
42409E50 61B0447A
42409E50 61C84561
42409E50 61D442C8


Last four hex characters represent a float number.
1. Draw Distance, somewhat. Try 4700 (~30,000. About x2 normal)
2. Fog strength. Winter continent has C53B (-3000). Normal is 447A (1000)
3. Field of View. Vary between 3FA0 (1.309) and 3fC0.
4. ??? Value is 450
5. ??? Value is 1000
6. ??? Value is 3600
7. ??? Value is 100, too high removes stuff from screen.

Also, posted this world map camera control mod in another thread. It needs to be updated with better button activators, because RT gets used by the game eventually.
Custom Camera: (Show Spoiler)
I liked the Draw Distance and Fog codes, it still hides objects when we are from a far distance but it is still cool to play with it, also the World map camera works here, like you said using the lastest builds (5.0-4607) RT+B also works, you just have to press RT+B again, so it will close the airship menu.

Thank you very much for all those codes you created for this.
You're welcome. I couldn't find how to increase the distance of towns/objects on the world map. For the camera, maybe I can use the D-Pad actually??
Yeah D-Pad wouldn't be bad, for me if you put it to up and down from the right stick would be perfect, however this will conflict with the airship, so D-Pad is better, unless you want to put D-Pad only when you are on the airship and right stick up and town when you are foot/walking.
Doesn't feel as responsive, but I think it's ok.
Camera with DPAD: (Show Spoiler)
Wow, I loved how it works now, awesome work. Cool  (tested on 5.0-4607)

However it is hard to get it working, only got it one time for now, tried to hold left, right, up and down and can't get it working again.

Edit: Tried many times and doesn't wants to work again, this is a gecko code right? (since i can't insert it on arcode tab) tried Vulkan and D3D11 and doesn't works anymore, disabled all codes and enabled only it and still doesn't works. Sad
Hasn't broken for me yet. Are you loading from a regular saved game the first time you apply it? Also remember button codes tend not to work on 5.0.

You can try to check on it. Start dolphin in debug mode (create a shortcut to dolphin, go to its properties, and add: -d to the end of the target line). Open the memory tab (View- Memory). In Search for Address Paste: 80442f5c then hold a direction on the dpad and pause the game. Pausing updates what's shown, which should be a 14 somewhere on that line.

/edit I am seeing a problem with it now.
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