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Full Version: [Virtual Console] Paper Mario
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(07-25-2016, 09:41 PM)Dolphin.GC.Wii Wrote: [ -> ]Ok. What would be the booting image file? .iso?

No, because Virtual Console releases are channels, not discs. You can either use it installed to the NAND or as a standalone WAD file.

(07-25-2016, 09:41 PM)Dolphin.GC.Wii Wrote: [ -> ]And the save files formats? .bin?

Yes.
Yeah, it is certainly possible. Which texture pack were you thinking of converting? You basically rename the files into the new tex format to make them work on Dolphin. However, Dolphin is just a bit more accurate than those old plugins for Project64 such as Rice and Glide64 so expect quite some transparency issues when porting the fonts. Using fonts from most texture packs did not work out very well, the transparency is horrid, the quality just too low and Dolphin just handles image canvas sizes a bit differently. Some textures even have duplicate texture dumps, which reminds me of Mario Kart 64 where the only Option button so far has hundreds of duplicate texture dumps. Yeah, sadly most Paper Mario 64 texture packs are too old. It is quite a massive project. Yeah, I tried working on it. More or less I got the fonts correct and some parts of the interface. It is still far to early to showcase any screenshots of it. But for now, I leave the porting as it is. It is a bit too much for now. I check some other time in updating Paper Mario 64 in HD after I am finished with both Zelda 64's, Smash Bros and Super Mario 64.

Funny thing about this game is that most games only use around 34 or 60 characters for fonts (uppercase or both, including symbols such as question marks and dots), but Paper Mario... Paper Mario has hundreds of fonts. There are different fonts for lowercase in the main menu, uppercase in the main menu, lowercase in speech bubbles, uppercase in speech bubbles, lowercase for badge names, uppercase for badge names, lowercase for badge names which are unavailable to activate, uppercase for badge names which are unavailable to active an so on... So yeah... You get the idea, hundreds and hundreds of font textures. Most of these fonts sets come in different colors too, white with black, gray with white, black with white, gray with black, you name it.

Hopefully Nelde will complete and release his texture pack for Paper Mario 64 at some point, which would be the best choice to port. He seems to intend to be the first to fully retexture Paper Mario 64, already took him 6 years so far. So yeah, it truely is a massive project. I am talking thousands of textures, with hundreds for Mario himself only. Only the interface itself proved to be quite the task so far.

I must warn you through before attempting this yourself, most texture packs for available for Paper Mario 64 are not cut out for Dolphin, they are just too old. Either try to find modern alternatives to port or adjust/create the textures yourself. Besides, none of the original texture packs on Project64 actually are working properly. Try Glide64 or GlideN64 and you know what I mean... Alas, that is the curse of the Rice Plugin.

LunisequiouS

(08-07-2016, 04:11 PM)Admentus Wrote: [ -> ]Yeah, it is certainly possible. Which texture pack were you thinking of converting? You basically rename the files into the new tex format to make them work on Dolphin. However, Dolphin is just a bit more accurate than those old plugins for Project64 such as Rice and Glide64 so expect quite some transparency issues when porting the fonts. Using fonts from most texture packs did not work out very well, the transparency is horrid, the quality just too low and Dolphin just handles image canvas sizes a bit differently. Some textures even have duplicate texture dumps, which reminds me of Mario Kart 64 where the only Option button so far has hundreds of duplicate texture dumps. Yeah, sadly most Paper Mario 64 texture packs are too old. It is quite a massive project. Yeah, I tried working on it. More or less I got the fonts correct and some parts of the interface. It is still far to early to showcase any screenshots of it. But for now, I leave the porting as it is. It is a bit too much for now. I check some other time in updating Paper Mario 64 in HD after I am finished with both Zelda 64's, Smash Bros and Super Mario 64.

Funny thing about this game is that most games only use around 34 or 60 characters for fonts (uppercase or both, including symbols such as question marks and dots), but Paper Mario... Paper Mario has hundreds of fonts. There are different fonts for lowercase in the main menu, uppercase in the main menu, lowercase in speech bubbles, uppercase in speech bubbles, lowercase for badge names, uppercase for badge names, lowercase for badge names which are unavailable to activate, uppercase for badge names which are unavailable to active an so on... So yeah... You get the idea, hundreds and hundreds of font textures. Most of these fonts sets come in different colors too, white with black, gray with white, black with white, gray with black, you name it.

Hopefully Nelde will complete and release his texture pack for Paper Mario 64 at some point, which would be the best choice to port. He seems to intend to be the first to fully retexture Paper Mario 64, already took him 6 years so far. So yeah, it truely is a massive project. I am talking thousands of textures, with hundreds for Mario himself only. Only the interface itself proved to be quite the task so far.

I must warn you through before attempting this yourself, most texture packs for available for Paper Mario 64 are not cut out for Dolphin, they are just too old. Either try to find modern alternatives to port or adjust/create the textures yourself. Besides, none of the original texture packs on Project64 actually are working properly. Try Glide64 or GlideN64 and you know what I mean... Alas, that is the curse of the Rice Plugin.

Hey you should check this out. It looks like Nelde decided to port and continue making his Paper Mario texture pack for Dolphin now, and seems to be needing some help with the conversion. You look like a knowledgeable guy with lots of retexturing projects under your belt, I figured you'd like to know if you haven't seen it yet. Smile
(08-07-2016, 04:11 PM)Admentus Wrote: [ -> ]Yeah, it is certainly possible. [snip]
Nice explanation! 
I think we're all hoping New Paper Mario gets completed some time, just so no one else has to do the work lol.
Is there any chance of you releasing your font work?  Paper mario actually looks pretty great without a texture pack, but the fonts really stick out.  I'd be very happy to just have clean fonts Smile
Is there any way to remove the black borders from the game? It's huge and it really spoil the gameplay.
I can't play the game, on 5.0-4314 or 5.0. On both versions, it opens, gets past all of the opening logos, then acts up as soon as the curtains show on screen at the very start of the intro cutscene. 5.0-4314 crashes with an endless string of write errors, and 5.0 just hangs.

I'm using:

Paper Mario WAD (running directly, not via SM) dumped from my Wii

i5-6300U 2.50 GHz

4 GB RAM

Intel HD Graphics 520

I know my specs are severely crap and may not be adequate (I'm using a Surface Pro 4), but the errors I'm getting don't seem to be related to that. I've already searched, and haven't found anyone else with this problem.
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