11-12-2012, 03:15 AM
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optiores
10-25-2017, 02:30 PM
Hello. I'm getting slowdowns, like below the 20 FPS cap. Is this because of the weak Nintendo 64 VC emulation on a real Wii or do I have to set some specific settings in Dolphin. Cheers.
10-25-2017, 09:44 PM
Is it stuttering or constant slowdown? If it's the former, it's very likely caused by JIT stuttering. I'm not aware of any solution to this problem.
optiores
10-25-2017, 11:54 PM
(10-25-2017, 09:44 PM)leolam Wrote: [ -> ]Is it stuttering or constant slowdown? If it's the former, it's very likely caused by JIT stuttering. I'm not aware of any solution to this problem.
It's stuttering - i.e. when I exit Link's home and go down the lader and turn around the frames/s drop to about 16-17. What's weird is that this guy doesn't get any slowdowns. It seems I'll just stick to the GC Collector's Edition because I don't experience any slowdowns there.
03-13-2019, 12:08 AM
I got black bars on both sides of the game window, as well as above and below it. Is it possible to get rid of them?
03-13-2019, 02:13 AM
(03-13-2019, 12:08 AM)emuguy Wrote: [ -> ]Im playing the n64 version of ocarina of time, and theres black bars on the sides as well as above and below the game. Any way to get rid of them?
I just merged your thread into this one. Look at the OP for some widescreen codes...
03-14-2019, 04:50 AM
Its not a widescreen issue though. Its just the game window not being strechted out.
03-14-2019, 02:37 PM
Have you tried enabling the "Crop" option in Dolphin's Graphics settings?
03-14-2019, 05:21 PM
Yep, it didnt solve the problem.
Skyward
03-05-2020, 01:03 AM
Hello, I'm bumping up this thread as I found a few other quirks on top of the black borders issue.
- The "You will need a Classic Controller" screen is only displayed for what looks like one frame when it should stay for 5-6 seconds, this screen is properly emulated in Majora's Mask for instance
- There is a slight misalignment between the minimap and the arrows representing Link (yellow) and the last door/loading zone he went through (red)
- The game has a native 2-frame input delay (20 FPS), but whenever the inventory screen is brought up and closed, the game gets 3 frames of input delay until the next reset. I don't know if this issue is present on Wii, but it is again not an issue in Majora's Mask.
I know these aren't big issues gameplay-wise, but I thought it would be nice to be aware of them for emulation accuracy.
- The "You will need a Classic Controller" screen is only displayed for what looks like one frame when it should stay for 5-6 seconds, this screen is properly emulated in Majora's Mask for instance
- There is a slight misalignment between the minimap and the arrows representing Link (yellow) and the last door/loading zone he went through (red)
- The game has a native 2-frame input delay (20 FPS), but whenever the inventory screen is brought up and closed, the game gets 3 frames of input delay until the next reset. I don't know if this issue is present on Wii, but it is again not an issue in Majora's Mask.
I know these aren't big issues gameplay-wise, but I thought it would be nice to be aware of them for emulation accuracy.
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