11-12-2012, 01:31 AM
Pages: 1 2
arale
05-02-2015, 04:26 PM
I'm surprised that this is the first reply on this topic o.o, but anyways. I'm stuck at a puzzle in the last dungeon . It's this puzzle https://www.youtube.com/watch?list=PL89DDA7A33DFC6B13&feature=player_detailpage&v=Q4_3wJBnFOg#t=1595 . I'm wondering how other people got past this, because I tried every movement and it allows only diagonally movement. If I do anything else, it would just send me to the start of the puzzle.
05-02-2015, 06:20 PM
Sorry, can't help you with the puzzle, but I wanted to ask you: So you have played this game up to the last dungeon? And have you experienced any crashes using Dolphin?
05-02-2015, 07:45 PM
(05-02-2015, 04:26 PM)arale Wrote: [ -> ]I'm surprised that this is the first reply on this topic o.o, but anyways. I'm stuck at a puzzle in the last dungeon . It's this puzzle https://www.youtube.com/watch?list=PL89DDA7A33DFC6B13&feature=player_detailpage&v=Q4_3wJBnFOg#t=1595 . I'm wondering how other people got past this, because I tried every movement and it allows only diagonally movement. If I do anything else, it would just send me to the start of the puzzle.
If you really can't do the same movement as in the video, it might be a bug in Dolphin. Could you upload a savegame for this, with instructions on how to get there? I don't have the game, but somebody else might want to try this.
05-02-2015, 08:38 PM
I can try it. I own the game 

arale
05-02-2015, 10:12 PM
here is the savefile http://www.4shared.com/file/L8g323BQce/GK4E_BK2Dat-008.html . It's in slot 9 and it's right at the beginning of the dungeon
and here is the save state http://www.4shared.com/file/54lW6eA7ce/GK4E01.html in slot 1 which is right at the beginning of the puzzle.
A little bit of walkthrough:
At the two save points, you have three ways to go: east, which goes
nowhere at the moment, northeast which leads to an escalator that you need to
walk up but it goes down and is thus useless, and northwest. Go there, examine
the paper on the floor which starts you off on the recipe for the Celestial
Tree, an IDIOS PYR, and a control panel at left.
Fiddle with it to make the trolley work, and then take it to Block A. When you
get there, you'll find it's rather... similar to the Imperial Fortress of
Eternal Wings, in a way. Start by heading one screen west, and go north from
there to find three things, besides a soldier: two more continuations of the
Celestial Tree mix report, and a WILD GOD, which is a rather good weapon for
Milly. Gather all of those up and then go back to the hall from whence you
entered, and keep on going east.
Two screens east of where you came in, head north because it's the only way,
go up the escalator and out of that room, then west. Three screens in said
west direction, go north up the escalator to the third floor, and then go two
more screens west back out in the hall, then north, and you will come to the
Hassaleh Control, or whatever. Well, not bad, this is the end of Block A! Just
get the Elite Imperial Crest at west, and you'll find you can't open the door
there... without it. Wow, this game has mercy.
>>>>>>PUZZLE SOLUTION<<<<<<
Your objective in this puzzle is to reach the other side of the room. You
have to break through using Wing Dash, however. The room is divided into
cubes. There are 3 types, as follows;
Blue Cube: A safe zone. Stand on these all you want, they won’t harm you.
Red Cube: A wall. These only serve as impediments, technically causing you
neither help nor harm.
Dark Cube: A special cube with mysterious powers. You have to Wing Dash
through dark cubes to progress. Stopping or running into a wall whilst on a
dark cube space causes you to be sent back to the beginning. Keep in mind
that other dark cubes are also walls. You have to hit within a certain range
of angle degrees, approximately hitting the cube wall between a 70 and 110
degree angle. Therefore, your range can (conveniently) be represented with
the following characters: \|/. Any more of an angle than that will result in
“hitting the wall”, and going back to start.
>>>>>>>>>>>>><<<<<<<<<<<<<
and here is the save state http://www.4shared.com/file/54lW6eA7ce/GK4E01.html in slot 1 which is right at the beginning of the puzzle.
A little bit of walkthrough:
At the two save points, you have three ways to go: east, which goes
nowhere at the moment, northeast which leads to an escalator that you need to
walk up but it goes down and is thus useless, and northwest. Go there, examine
the paper on the floor which starts you off on the recipe for the Celestial
Tree, an IDIOS PYR, and a control panel at left.
Fiddle with it to make the trolley work, and then take it to Block A. When you
get there, you'll find it's rather... similar to the Imperial Fortress of
Eternal Wings, in a way. Start by heading one screen west, and go north from
there to find three things, besides a soldier: two more continuations of the
Celestial Tree mix report, and a WILD GOD, which is a rather good weapon for
Milly. Gather all of those up and then go back to the hall from whence you
entered, and keep on going east.
Two screens east of where you came in, head north because it's the only way,
go up the escalator and out of that room, then west. Three screens in said
west direction, go north up the escalator to the third floor, and then go two
more screens west back out in the hall, then north, and you will come to the
Hassaleh Control, or whatever. Well, not bad, this is the end of Block A! Just
get the Elite Imperial Crest at west, and you'll find you can't open the door
there... without it. Wow, this game has mercy.
>>>>>>PUZZLE SOLUTION<<<<<<
Your objective in this puzzle is to reach the other side of the room. You
have to break through using Wing Dash, however. The room is divided into
cubes. There are 3 types, as follows;
Blue Cube: A safe zone. Stand on these all you want, they won’t harm you.
Red Cube: A wall. These only serve as impediments, technically causing you
neither help nor harm.
Dark Cube: A special cube with mysterious powers. You have to Wing Dash
through dark cubes to progress. Stopping or running into a wall whilst on a
dark cube space causes you to be sent back to the beginning. Keep in mind
that other dark cubes are also walls. You have to hit within a certain range
of angle degrees, approximately hitting the cube wall between a 70 and 110
degree angle. Therefore, your range can (conveniently) be represented with
the following characters: \|/. Any more of an angle than that will result in
“hitting the wall”, and going back to start.
>>>>>>>>>>>>><<<<<<<<<<<<<
05-03-2015, 02:21 AM
Do you use a keyboard? You might need the analog stick of a gamepad to pass that point.
05-03-2015, 03:03 AM
I haven't played the Baiten Kaitos series, myself, but I do know that certain parts of analog-controlled games might not control correctly on an emulator when using a keyboard.
05-04-2015, 03:20 AM
It isnt letting me download the saves because i have to sign up. Please upload the files to a free and no signup download service like mediafire
arale
05-05-2015, 07:17 PM
Pages: 1 2