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Full Version: [GC] The Legend of Zelda: Collector's Edition
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Three AR Codes for The Legend of Zelda Collector's Edition Majora's Mask PAL PZLP01

Code:
Infinite Rupees
02cb50ba 000003e7
Infinite Health
02CB50b6 00000140
Infinite Magic
00CB50b9 00000030


Many of the NTSC codes should be able to convert by adding 0x2540 to the first value, but these three will help players get started!
I wanted to give an update on Action Replay codes for The Legend of Zelda Collector's Edition.  As many may know by now the codes given with the main builds and the Ishiiruka builds are inaccurate.  They don't work and you can't download Gecko codes automatically using Dolphin.  I am uploading a working PZLE01.ini for the North American version of this game.  Just change the .txt to .ini.  All the codes will work now.  You can select the codes you want by just right clicking on the game titles and go into properties for AR code selection as normal.  There is no need to select the box containing the game title.  Just select the codes you desire for the game you are playing at that time then turn them off when you switch games.  Some names have been modified and a few codes have been removed and several added for each game in the collector's edition.  Every single code has been modified to work.  Happy modding everyone!

PS -  Make sure that when you activate a code remember that if you are not far enough in the game to where you usually would pick up an item or have a certain game feature (like adult Link at spirit temple) the code will crash the emulator or cause the game to play improperly.  There is no need to enable a bunch of codes at the start of a game anyway and doing so at the beginning of the game will undoubtedly cause a crash.  
Sadly I am having problems running Majora's Mask in the collector's edition on Dolphin.  I have tried the latest  Ishiiruka builds and master dev builds with different settings and I can get Majora's Mask to run.  It freezes right at the beginning when I try to press start.  Also, I am having problems running this collection in any DX9,11, or 12 setting.  I don't know why.  I have a GTX 970 a 6700 i7 16gb of ram and all my drivers are up to date.  I am meticulous about the efficiency of my computer so I don't know what's wrong.  Windwaker runs fine in DX12 though and I have only tested a couple games.
Did you verify that your dump is a good version of the game using your md5 sum and a website like gametdb or redump?
(01-08-2018, 04:27 AM)KHg8m3r Wrote: [ -> ]Did you verify that your dump is a good version of the game using your md5 sum and a website like gametdb or redump?

They are my games and they are good.  I'll have to check what went wrong if others aren't having problems.
Of course we don't doubt it is a rip of your own disc. But you should confirm if the ripping of your disc occured without any issues. Any occured issues during the ripping might cause issues during emulation of your copy. By checking the MD5 Checksum on a database you can confirm if your own ripped copy is without issue. If you are unsure how that check that, you could just open Dolphin, right-click your game, click Properties, go to the Info tab and click the Calculate button next to the MD5 Checksum tab. Link your MD5 Checksum here on the forums so that others can confirm that the disc is ripped correctly. Of course meddling with the data causes an invalid MD5 Checksum.

According to GameTDB, a NTSC-U copy of the Zelda Collector's Edition disc should have the following MD5 Checksum: 2c66f072455ccdbe97a72e5c94784df8.
(01-08-2018, 05:25 AM)Admentus Wrote: [ -> ]Of course we don't doubt it is a rip of your own disc. But you should confirm if the ripping of your disc occured without any issues. Any occured issues during the ripping might cause issues during emulation of your copy. By checking the MD5 Checksum on a database you can confirm if your own ripped copy is without issue. If you are unsure how that check that, you could just open Dolphin, right-click your game, click Properties, go to the Info tab and click the Calculate button next to the MD5 Checksum tab. Link your MD5 Checksum here on the forums so that others can confirm that the disc is ripped correctly. Of course meddling with the data causes an invalid MD5 Checksum.

According to GameTDB, a NTSC-U copy of the Zelda Collector's Edition disc should have the following MD5 Checksum: 2c66f072455ccdbe97a72e5c94784df8

I just assumed since it's my copy I wouldn't need to do that.  I've never heard of that feature though I wasn't looking for it.  Everything checks out anyway.  It could be a bad rip on my part and the file itself is old.

tguarino

Does anyone why the "Use Fierce Diety Mask Anywhere" AR code is the only one that doesn't work?

TheSickness2190

Hi, I'm having a problem with Majoras mask. Specifically with the timed races in the game. The game timer seems to go faster than it should be, resulting in the beaver races being impossible to finish. Even with a perfect run I am still only able to go through 22 rings before the time runs out, yet on youtube people are finishing the races with 30 secs left.

Can anyone help?
(04-12-2019, 04:35 AM)TheSickness2190 Wrote: [ -> ]Hi, I'm having a problem with Majoras mask. Specifically with the timed races in the game. The game timer seems to go faster than it should be, resulting in the beaver races being impossible to finish. Even with a perfect run I am still only able to go through 22 rings before the time runs out, yet on youtube people are finishing the races with 30 secs left.

Can anyone help?

Do you have any cheat codes enabled?
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