Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Tony Hawk's Pro Skater 3
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Really? Strange.. 'Cause I also tried the LA level on windows, and got the same problems as on OS X.. (didn't test the multiplayer option though)

Could this be due to differences in our hardware?
Yes; my computer is substantially more powerful than yours.

Jackarooman

Hey, I have a problem with the game where: whenever I start the emulation, the game freezes before the main menu, the fps counter says that the game is either 'running' at 0fps or 2fps. If someone would like to help me with this problem, that would be appreciated. PLEASE HELP! Sad
(10-05-2015, 09:41 AM)Jackarooman Wrote: [ -> ]Hey, I have a problem with the game where: whenever I start the emulation, the game freezes before the main menu, the fps counter says that the game is either 'running' at 0fps or 2fps. If someone would like to help me with this problem, that would be appreciated. PLEASE HELP! Sad

Turn off vsync
Yeah, uh, using 4.0-8443, uh, characters aren't quite invisible per se, but they aren't quite opaque either, but like a grey shadow-like object. I think something broke in the recent revisions. Any insight? I didn't change any of the game settings.

Here's what I see:


The Wiki is falsely calling this game playable and while it does play, the game is not playable in this state and should be updated to reflect this issue. Had to use windowed mode since exclusive fullscreen despises nVidia Shadowplay, normal full screen isn't ideal because it has dropped frames and doesn't run at a perfect 60 fps, so, damned if I do, damned if I don't.

https://www.youtube.com/watch?v=r-7P9SWaWSM&feature=youtu.be
Perfectly playable for me, sounds like something's wrong on your end.
Works fine here too
I really hate when this happens, I'll try another revision. This is why I hate reporting issues, perhaps I'll refrain from reporting another issue again, since all I do is end up wasting everyone's time. Other games work fine, so it's not my hardware.


Edit: Tried an old revision, 4.0-6734 and the characters appear just fine. Care to explain that? No settings were changed during either test, 4.0-8445 had the invisible models, yet 4.0-6734 has them show up. That's a mystery! How can an old revision of the same ISO, with the same settings work fine, but newer revisions royally screw up? No settings were changes, no drivers were changed, and yet, this happens. I bet anything the newer 8xxx builds are getting more accurate and hate the video card that I have. Has to be.
The whole "it must be your end" ploy is the very reason I never want to report Dolphin issues again. The fact that they can't be reproduced is also very disheartening and frankly, almost causes me to be disenfranchised because reporting these issues is just simply a waste of my time, it solves nothing, it helps no one and it sure as hell doesn't do any of the Dolphin programmer any help, so why should I bother?

I give up, 100% give up, refuse to make more bug reports, trouble tickets, etc, there is no point.

Edit 2: Also, tested 4.0-8103, characters are normal there, so something clearly broke between 8103 and 8445

Edit 3: Tested working perfectly in 4.0-8301 and in 4.0-8350, 8360, 8370, and 8381

Tested many more revisions, the issue I noted went as far back as 4.0-8390, tested 4.0-8385 and the issue was nonexistent. Revision 4.0-8388 https://github.com/dolphin-emu/dolphin/pull/3315 ShaderGen: Toggle Value of uninitialized color. This revision here is the very revision where I noticed the issue began, anything before 8388, the game was working great and I seem to be the "only" one to have this issue. Which makes no sense.

To sum up:

4.0-8385: Issue does not exist, solid models
4.0-8388: Pull request 3315 seems to be the culprit in making the invisible models. No other games that I have show this issue, clearly this broke THPS3 for some users, I more than meet the system requirements and no changes to the settings were made

Not that this'll do me any good because no one's going to believe my report anyway.
Can reproduce the behavior above in those builds.

Looks like the problem on my end was that I didn't clear the shadercache. Whoops. EarlyZ is broken on the latest development builds.

EDIT:

Adding a fifolog of this to fifoci so that this never happens again. If you want to know exactly when this is fixed without having to test new builds while the regression is looked into, please follow: https://fifoci.dolphin-emu.org/dff/thps3-earlyz/

There won't be any results until Master gets a new version.
(12-26-2015, 10:49 PM)JMC47 Wrote: [ -> ]Can reproduce the behavior above in those builds.

Looks like the problem on my end was that I didn't clear the shadercache.  Whoops.  EarlyZ is broken on the latest development builds.

EDIT:

Adding a fifolog of this to fifoci so that this never happens again.  If you want to know exactly when this is fixed without having to test new builds while the regression is looked into, please follow: https://fifoci.dolphin-emu.org/dff/thps3-earlyz/

There won't be any results until Master gets a new version.

I should also note that it happens in-game, but if when skate shop is fixed, the rest of the in-game models should be as well. I guess that I did end up finding what revision broke it by pure luck, heh, what do you recommend that I do in the mean time?
Pages: 1 2 3